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So you got "The Book of Iron Might", what do you think.
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<blockquote data-quote="The Hollow Eyes" data-source="post: 1813067" data-attributes="member: 19204"><p><strong>Stunts</strong></p><p></p><p></p><p>It's actually the stunts and the skill uses that I like most from the book. Why I bought the book, and why I'm gald. They'll make the combat so much more fun and crazy.</p><p></p><p>Stunts are effectively physical actions in combat that require a skill check, ability check, or an attack roll. The prime example of a stunt is actually found in the Player's Handbook: The Tumble check to avoid attacks of opportunity.</p><p></p><p>The Book of Iron Might adds a few more example stunts, such as a Climb(?) check to scramble down a hill, letting you move farther than normal. The heart of the stunts chapter, though, is advice on how to choose which check and guidelines for setting the DC.</p><p></p><p>"Attack stunts" include area attacks and such, like pushing over a loose wall, rolling a barrel down a hall and similar (or crazier) stuff. And you can decide how much damage these attacks do - want more damage? Increase the DC. </p><p></p><p>What I like is that it includes what it calls DM's Judgement modifier, but is better described as a "Game Style meter" or something along those lines. Basically, it says if you want a swashbuckling game, lower all the DCs by 10, or if you want far fewer than normal stunts (while not banning them) increase all the DCs by 5, etc. I'll be using the Swashbuckling setting, even for dungeon crawls.</p></blockquote><p></p>
[QUOTE="The Hollow Eyes, post: 1813067, member: 19204"] [b]Stunts[/b] It's actually the stunts and the skill uses that I like most from the book. Why I bought the book, and why I'm gald. They'll make the combat so much more fun and crazy. Stunts are effectively physical actions in combat that require a skill check, ability check, or an attack roll. The prime example of a stunt is actually found in the Player's Handbook: The Tumble check to avoid attacks of opportunity. The Book of Iron Might adds a few more example stunts, such as a Climb(?) check to scramble down a hill, letting you move farther than normal. The heart of the stunts chapter, though, is advice on how to choose which check and guidelines for setting the DC. "Attack stunts" include area attacks and such, like pushing over a loose wall, rolling a barrel down a hall and similar (or crazier) stuff. And you can decide how much damage these attacks do - want more damage? Increase the DC. What I like is that it includes what it calls DM's Judgement modifier, but is better described as a "Game Style meter" or something along those lines. Basically, it says if you want a swashbuckling game, lower all the DCs by 10, or if you want far fewer than normal stunts (while not banning them) increase all the DCs by 5, etc. I'll be using the Swashbuckling setting, even for dungeon crawls. [/QUOTE]
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So you got "The Book of Iron Might", what do you think.
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