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So You think You are a Chosen One, Do Ya!
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<blockquote data-quote="Stahn Li" data-source="post: 807254" data-attributes="member: 11025"><p><strong>Chapter 1, Part2: Man, My PC's are Evil</strong></p><p></p><p>Chapter 1, Part 2: Man, My PC’s are Evil </p><p></p><p></p><p> There are two ways to smuggle grain on the continent of Alcemida. First is to use forged paper work to pose as legitimate traders. The second is to travel off-road and brave the perils of Gnoll raiders. If you use forgery, eventual the officials called the knights of the road are going to catch you. Quite frankly the savage Gnolls are easier to negotiate with.</p><p> </p><p> The adventurers set out using the smuggling route that Hudong had carefully planned. However they are quickly forced off this path by patrolling Knights of the Road. The party would be no match for these well trained knights, so the convey is forced to avoid them all together. Hudong presents the party with a less than appealing alternative. He suggests that they use an old path that was cut into the nearby forest by a once famous smuggler. Unfortunately this famed smuggler didn’t make this long path so that just anyone could use it. He had set a number of traps throughout the path, to prevent any other smugglers who tried to benefit from his hard work. Adjustments and Hradwick are able to negotiate additional compensation in exchange for scouting ahead for traps.</p><p> Despite Adjustments blindness, his keen ears and quick reflexes aid him in avoiding the traps of the forest. However, the party quickly realizes that this forest holds other dangers.</p><p> While trekking along the treacherous smugglers trail Adjustments keen ears warn the party yet again of oncoming danger. It appears the two giant wolf like creatures have begun stalking the party. Hradwick tries to speak with the monsters since he suspect that they are Worgs. Hradwick has fought along side these intelligent but savage wolves during the Great Goblin Wars. The two Worgs talk in turn and claim they will spare the smugglers if they are given the horses used to pull the carts. Hradwick begins to negotiate with the Worgs and even offers to help them slaughter the smuggler convey. Hradwick relays the negotiation to Adjustments in Demoinc, which oddly enough both Adjustments and Hradwick speak. Adjustments, heroically, has no objection to slaughtering the convoy for financial gain. The negotiations between Hradwick and the Worgs continue as Hudong becomes increasingly nervous. Oddly enough its Hradwick greed, not his humanity, that saves the convoy. He is unable to reach an agreement with the Worgs. The giant wolves grow tired of diplomacy and attack.</p><p> One Worg pounces on Adjustments from within the forest as another attacks Hradwick from behind. Hudong fires his crossbow, but is not skilled in fighting. Edwards, who is only an actor cowers under one of the carts. Hradwick quickly levitates out of his Worg attackers range while Adjustment draws his war scythe and attack one of the Worgs. Adjustments soon finds himself fighting to Worgs alone as the Worg attacking Hradwick gave up on his flying target and charges him instead. The Worgs quickly fall to Adjsutmetns might scythe along with Hradwick’s magical attacks and the convoy is saved, unaware of the treachery they almost faced.</p><p> The party continues through the forest when they hear two large creatures clumsily advancing towards them. Hradwick convinces Edwards that their only chance of survival is if the all split up and run in separate directions. Edwards agrees and begins to run for his life. The rest of the convey, however, hides silently within the forests. Two Ogres emerge from the forest and begin their pursuit of Edwards, eventually catching him. The convoy uses this diversion to continue their trek.</p><p> Finally the convey makes it out of the forest into the open plains. Now they must face the dangers of Gnoll raiders, who despite their large size, are skilled at hiding within the tall grass. After several days of traveling the come across a lone Gnoll standing out in the open.</p><p></p><p> “ This means they want to negotiate.” explains Hudong. “They have others hidden within the tall grass, but they would rather receive tribute than loose their tribesman in combat. This is a common practice among their kind.”</p><p></p><p> Hudong sends Hradwick to negotiate, in hopes a mage would be able to intimidate the savage Gnolls. Hudong instructs Hradwick on the goods they have brought for the very purpose of Gnoll’s tribute. Hradwick walks up to the scrawny Gnoll named Scrive. Scrive was forced to become a negotiator by his tribe, since his meager size prevented him from serving any other use. But Scrive has become a clever negotiator over the years and quickly convinces Hradwick into a large tribute settlement, much to Hudong’s dismay.</p><p></p><p> A few days latter the convoy finally arrives in Paledor, with Edwards the actor as the only casualty. After Hradwick and Adjustments receive their pay for their escort job, they eagerly seek Myron the playwirte and his explanation for his play.</p></blockquote><p></p>
[QUOTE="Stahn Li, post: 807254, member: 11025"] [b]Chapter 1, Part2: Man, My PC's are Evil[/b] Chapter 1, Part 2: Man, My PC’s are Evil There are two ways to smuggle grain on the continent of Alcemida. First is to use forged paper work to pose as legitimate traders. The second is to travel off-road and brave the perils of Gnoll raiders. If you use forgery, eventual the officials called the knights of the road are going to catch you. Quite frankly the savage Gnolls are easier to negotiate with. The adventurers set out using the smuggling route that Hudong had carefully planned. However they are quickly forced off this path by patrolling Knights of the Road. The party would be no match for these well trained knights, so the convey is forced to avoid them all together. Hudong presents the party with a less than appealing alternative. He suggests that they use an old path that was cut into the nearby forest by a once famous smuggler. Unfortunately this famed smuggler didn’t make this long path so that just anyone could use it. He had set a number of traps throughout the path, to prevent any other smugglers who tried to benefit from his hard work. Adjustments and Hradwick are able to negotiate additional compensation in exchange for scouting ahead for traps. Despite Adjustments blindness, his keen ears and quick reflexes aid him in avoiding the traps of the forest. However, the party quickly realizes that this forest holds other dangers. While trekking along the treacherous smugglers trail Adjustments keen ears warn the party yet again of oncoming danger. It appears the two giant wolf like creatures have begun stalking the party. Hradwick tries to speak with the monsters since he suspect that they are Worgs. Hradwick has fought along side these intelligent but savage wolves during the Great Goblin Wars. The two Worgs talk in turn and claim they will spare the smugglers if they are given the horses used to pull the carts. Hradwick begins to negotiate with the Worgs and even offers to help them slaughter the smuggler convey. Hradwick relays the negotiation to Adjustments in Demoinc, which oddly enough both Adjustments and Hradwick speak. Adjustments, heroically, has no objection to slaughtering the convoy for financial gain. The negotiations between Hradwick and the Worgs continue as Hudong becomes increasingly nervous. Oddly enough its Hradwick greed, not his humanity, that saves the convoy. He is unable to reach an agreement with the Worgs. The giant wolves grow tired of diplomacy and attack. One Worg pounces on Adjustments from within the forest as another attacks Hradwick from behind. Hudong fires his crossbow, but is not skilled in fighting. Edwards, who is only an actor cowers under one of the carts. Hradwick quickly levitates out of his Worg attackers range while Adjustment draws his war scythe and attack one of the Worgs. Adjustments soon finds himself fighting to Worgs alone as the Worg attacking Hradwick gave up on his flying target and charges him instead. The Worgs quickly fall to Adjsutmetns might scythe along with Hradwick’s magical attacks and the convoy is saved, unaware of the treachery they almost faced. The party continues through the forest when they hear two large creatures clumsily advancing towards them. Hradwick convinces Edwards that their only chance of survival is if the all split up and run in separate directions. Edwards agrees and begins to run for his life. The rest of the convey, however, hides silently within the forests. Two Ogres emerge from the forest and begin their pursuit of Edwards, eventually catching him. The convoy uses this diversion to continue their trek. Finally the convey makes it out of the forest into the open plains. Now they must face the dangers of Gnoll raiders, who despite their large size, are skilled at hiding within the tall grass. After several days of traveling the come across a lone Gnoll standing out in the open. “ This means they want to negotiate.” explains Hudong. “They have others hidden within the tall grass, but they would rather receive tribute than loose their tribesman in combat. This is a common practice among their kind.” Hudong sends Hradwick to negotiate, in hopes a mage would be able to intimidate the savage Gnolls. Hudong instructs Hradwick on the goods they have brought for the very purpose of Gnoll’s tribute. Hradwick walks up to the scrawny Gnoll named Scrive. Scrive was forced to become a negotiator by his tribe, since his meager size prevented him from serving any other use. But Scrive has become a clever negotiator over the years and quickly convinces Hradwick into a large tribute settlement, much to Hudong’s dismay. A few days latter the convoy finally arrives in Paledor, with Edwards the actor as the only casualty. After Hradwick and Adjustments receive their pay for their escort job, they eagerly seek Myron the playwirte and his explanation for his play. [/QUOTE]
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