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So, you want realism in D&D?
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<blockquote data-quote="Maxperson" data-source="post: 8625499" data-attributes="member: 23751"><p>From the 5e PHB</p><p></p><p>"Shaped by draconic gods or the dragons themselves, <strong>dragonborn originally hatched from dragon eggs as a unique race</strong>, combining the best attributes of dragons and humanoids."</p><p></p><p>I don't know about 4e.</p><p></p><p>Dragons have inherent magic that allows them to do those things. And I've never seen someone complain about a human doing things that a normal earth human athlete can do. I DO see people say that a mundane Fighter shouldn't be able to split a large boulder with a single weapon strike, though. </p><p></p><p>I don't see the point of that. Your post containing gunpowder and plate armor isn't one of realism, rather it's all about attempts to mirror reality, which isn't what realism is about. Also, error or ignorance about what is possible in the real world isn't a realism issue. It's a player/DM issue. So even if someone does argue that plate armor came first and is wrong, so what. That's not a mark against realism.</p><p></p><p>Realism is about things like wanting falling damage to be more deadly, not about figuring out just how much damage a human body in the real world would take if it fell 5 stories onto dirt, or about when terminal velocity is reached.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8625499, member: 23751"] From the 5e PHB "Shaped by draconic gods or the dragons themselves, [B]dragonborn originally hatched from dragon eggs as a unique race[/B], combining the best attributes of dragons and humanoids." I don't know about 4e. Dragons have inherent magic that allows them to do those things. And I've never seen someone complain about a human doing things that a normal earth human athlete can do. I DO see people say that a mundane Fighter shouldn't be able to split a large boulder with a single weapon strike, though. I don't see the point of that. Your post containing gunpowder and plate armor isn't one of realism, rather it's all about attempts to mirror reality, which isn't what realism is about. Also, error or ignorance about what is possible in the real world isn't a realism issue. It's a player/DM issue. So even if someone does argue that plate armor came first and is wrong, so what. That's not a mark against realism. Realism is about things like wanting falling damage to be more deadly, not about figuring out just how much damage a human body in the real world would take if it fell 5 stories onto dirt, or about when terminal velocity is reached. [/QUOTE]
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So, you want realism in D&D?
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