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So you want to name a gish class…
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<blockquote data-quote="Jack Daniel" data-source="post: 8815507" data-attributes="member: 694"><p>Pretty much. To lend a bit more context to the project, I'm reworking a game with a very simple class system. Four base classes, each of which can promote into either of two sub-classes. So I want to keep the names <em>very</em> archetypical; I don't want to use any silly-sounding nounverber compounds at all (because I personally and intensely dislike them); and for the sake of keeping the rules of the game concise and the various elements easy to abbreviate, I'm not letting any two classes or sub-classes start with the same letter.</p><p></p><p>So right at the moment, the base classes are called Fighter, Rogue, Healer, and Mage. The sub-classes (for the time being) are called Knight and Assassin (from Fighter), Corsair and Outlaw (from Rogue), Priest and Templar (from Healer), and Wizard and Sorcerer (from Mage). Each is intended to be a bit of a dichotomy of specialization: for example, the Priest will emphasize healing magic vs. the Templar having more melee skills; and right now, I'm leaning to the Wizard being the analogous arcane magic specialist vs. the Sorcerer being the more melee-oriented arcane type.</p><p></p><p>"Dervish" isn't a bad alternative, although I do tend to associate that word more with clergy.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8815507, member: 694"] Pretty much. To lend a bit more context to the project, I'm reworking a game with a very simple class system. Four base classes, each of which can promote into either of two sub-classes. So I want to keep the names [I]very[/I] archetypical; I don't want to use any silly-sounding nounverber compounds at all (because I personally and intensely dislike them); and for the sake of keeping the rules of the game concise and the various elements easy to abbreviate, I'm not letting any two classes or sub-classes start with the same letter. So right at the moment, the base classes are called Fighter, Rogue, Healer, and Mage. The sub-classes (for the time being) are called Knight and Assassin (from Fighter), Corsair and Outlaw (from Rogue), Priest and Templar (from Healer), and Wizard and Sorcerer (from Mage). Each is intended to be a bit of a dichotomy of specialization: for example, the Priest will emphasize healing magic vs. the Templar having more melee skills; and right now, I'm leaning to the Wizard being the analogous arcane magic specialist vs. the Sorcerer being the more melee-oriented arcane type. "Dervish" isn't a bad alternative, although I do tend to associate that word more with clergy. [/QUOTE]
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