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So you want to run Keep on the Shadowfell
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<blockquote data-quote="Rechan" data-source="post: 5746649" data-attributes="member: 54846"><p>Once you finish Keep on the Shadowfell, what next? There are a few options.</p><p></p><p>If you feel compelled to continue on with the rest of the published modules in the H-E series, there are some resources for you. First, consider the efforts to <a href="http://community.wizards.com/go/thread/view/75882/19921178/H1-H3:_Demon_Prince_of_Undeath_Conversion" target="_blank">tie all the adventures together</a> very strongly. Next there are some helpful information about Thunderspire Labyrinth - for <a href="http://www.enworld.org/forum/general-rpg-discussion/238300-thunderspire-labyrinth.html" target="_blank">DMs experiences/thoughts</a>, and some <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/237872-any-thurderspire-h2-aides.html" target="_blank">resources available</a> like tokens et al.</p><p></p><p>If you want modules but don't want the above route, Dungeon magazine (on Wizard's site) have various adventures set. Also Cairn of the Winter King (available in the Monster Vault box set) and Gardmore Abby are available and quite popular.</p><p></p><p>You may instead want to branch out into making up your own games. One suggestion. The Nentir Vale (the region (where Winterhaven and the Keep are located) is described in brief in the DMG. That information is expanded in [ame="http://www.amazon.com/Monster-Vault-Threats-Dungeons-Supplement/dp/0786958383/ref=sr_1_1?ie=UTF8&qid=1323514440&sr=8-1"]Monster Vault: Threats of the Nentir Vale[/ame], which details of various monster groups and organizations that inhabit the region. </p><p></p><p>Whatever path you take, you may want Orcus to remain relevant in your campaign, a source of inspiration may be the <a href="http://www.wizards.com/dnd/files/364_AshenCovenant.pdf" target="_blank">Ashen Covenant</a>, a PDF that describes factions within the largest, broadest Cult of Orcus.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5746649, member: 54846"] Once you finish Keep on the Shadowfell, what next? There are a few options. If you feel compelled to continue on with the rest of the published modules in the H-E series, there are some resources for you. First, consider the efforts to [URL="http://community.wizards.com/go/thread/view/75882/19921178/H1-H3:_Demon_Prince_of_Undeath_Conversion"]tie all the adventures together[/URL] very strongly. Next there are some helpful information about Thunderspire Labyrinth - for [URL="http://www.enworld.org/forum/general-rpg-discussion/238300-thunderspire-labyrinth.html"]DMs experiences/thoughts[/URL], and some [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/237872-any-thurderspire-h2-aides.html"]resources available[/URL] like tokens et al. If you want modules but don't want the above route, Dungeon magazine (on Wizard's site) have various adventures set. Also Cairn of the Winter King (available in the Monster Vault box set) and Gardmore Abby are available and quite popular. You may instead want to branch out into making up your own games. One suggestion. The Nentir Vale (the region (where Winterhaven and the Keep are located) is described in brief in the DMG. That information is expanded in [ame="http://www.amazon.com/Monster-Vault-Threats-Dungeons-Supplement/dp/0786958383/ref=sr_1_1?ie=UTF8&qid=1323514440&sr=8-1"]Monster Vault: Threats of the Nentir Vale[/ame], which details of various monster groups and organizations that inhabit the region. Whatever path you take, you may want Orcus to remain relevant in your campaign, a source of inspiration may be the [URL="http://www.wizards.com/dnd/files/364_AshenCovenant.pdf"]Ashen Covenant[/URL], a PDF that describes factions within the largest, broadest Cult of Orcus. [/QUOTE]
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