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So you want to use this monster
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<blockquote data-quote="Jack7" data-source="post: 4800357" data-attributes="member: 54707"><p>In my setting I use <strong><a href="http://www.enworld.org/forum/general-rpg-discussion/246752-creating-unique-monsters.html" target="_blank">Unique Monsters</a></strong>. There are almost no monster races, and monsters are created by accident, by accidental or intentional exposure to magic (called Elturgy) on Ghantik. The only real exceptions to this are demons who visit our world (Terra) - see <strong><a href="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html" target="_blank">World's Apart</a></strong> if you are interested in how the setting works.</p><p></p><p>But there is one monster I've always wanted to use in my setting (Terra-Ghantik) and I wanted to use it on both worlds, in the most interesting and unusual way possible. And that is a <strong><em><span style="color: Lime">Ghost</span></em></strong>.</p><p></p><p>Ideally I'd like the Ghost to be the ghost of a Giant who had inhabited our world in ancient times. That giant encountered a <em><strong>"Scapegoat"</strong></em> - a sacrificial offering that had been chased into the desert and whose body became a home to and a sort of trap for a demon. (A scapegoat carried with it all of the curses and evil done by a people, as a sort of living housing for that evil, hence, it - a literal goat - became the scapegoat for the sins of that people.) Anyway the giant I mentioned, a Goliath-like figure of about 12 feet tall encounters the scapegoat then kills the scapegoat and eats it raw and dies as a result of absorbing the curses and evil of the scapegoat. The demon that is the embodiment of that evil comes to inhabit the "ghost of the dead giant" who cannot die properly, or be buried, or put at ease and he wanders the desert for thousands of years. A hungry, bitter, tormented, but ultimately powerless ghost that knows it is partially demon possessed, but cannot shake the demon or the curse of "scapegoat-death."</p><p></p><p>Over time it has tried dozens of different methods to die, or to possess the body of another, or to drive away the demon tied to itself. All to no avail. (It has also seen and learned a great deal of information and lore in that time, but cannot use it.) One day though it discovers the <strong>Weirding Road</strong> (a method by which it can travel to the world of Ghantik) and when it gets to Ghantik, thanks to the influence of Elturgy, it begins to transform.</p><p></p><p>I want the Ghost to retain many of its old and former Ghost powers from Earth, as well as to gain new ones, but I also want it to have entirely new powers that result form the interplay of Elturgy and the supernatural influences of its own nature.</p><p></p><p>I also want it to be unique, weird in the extreme, very frightening, and uncanny. I also want it to be able to do some things one might never associate with a Ghost. As a matter of fact they don't even know what a ghost is on ghantik and so would have know idea of what it really is, or where it came from, or how to combat it. (I want it to be unique enough that the players won't recognize it as a ghost either.)</p><p></p><p>I'd also like some interesting ideas on how to combat it (and maybe even put it down forever) as a giant, as a ghost, and as a demon possessing the ghost of the giant. And I'd like clerical magic or thaumaturgy involved in some way. There are also <strong><a href="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html#post4763056" target="_blank">giants on Ghantik</a></strong> as a player race. I'd like this ghost to be connected to them in some way, or to be able to interact with them in a weird and dangerous way. I'll be open to any interesting suggestion about <em>"this Ghost."</em></p><p></p><p>I'd also like a good name for this monster. Maybe a personal name, maybe just a "monster term." And some appropriate treasure or artifact associated with him.</p><p></p><p>I plan to include this monster in an on-going basis and in more than one plot/adventure line.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4800357, member: 54707"] In my setting I use [B][URL="http://www.enworld.org/forum/general-rpg-discussion/246752-creating-unique-monsters.html"]Unique Monsters[/URL][/B]. There are almost no monster races, and monsters are created by accident, by accidental or intentional exposure to magic (called Elturgy) on Ghantik. The only real exceptions to this are demons who visit our world (Terra) - see [B][URL="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html"]World's Apart[/URL][/B] if you are interested in how the setting works. But there is one monster I've always wanted to use in my setting (Terra-Ghantik) and I wanted to use it on both worlds, in the most interesting and unusual way possible. And that is a [B][I][COLOR="Lime"]Ghost[/COLOR][/I][/B]. Ideally I'd like the Ghost to be the ghost of a Giant who had inhabited our world in ancient times. That giant encountered a [I][B]"Scapegoat"[/B][/I] - a sacrificial offering that had been chased into the desert and whose body became a home to and a sort of trap for a demon. (A scapegoat carried with it all of the curses and evil done by a people, as a sort of living housing for that evil, hence, it - a literal goat - became the scapegoat for the sins of that people.) Anyway the giant I mentioned, a Goliath-like figure of about 12 feet tall encounters the scapegoat then kills the scapegoat and eats it raw and dies as a result of absorbing the curses and evil of the scapegoat. The demon that is the embodiment of that evil comes to inhabit the "ghost of the dead giant" who cannot die properly, or be buried, or put at ease and he wanders the desert for thousands of years. A hungry, bitter, tormented, but ultimately powerless ghost that knows it is partially demon possessed, but cannot shake the demon or the curse of "scapegoat-death." Over time it has tried dozens of different methods to die, or to possess the body of another, or to drive away the demon tied to itself. All to no avail. (It has also seen and learned a great deal of information and lore in that time, but cannot use it.) One day though it discovers the [B]Weirding Road[/B] (a method by which it can travel to the world of Ghantik) and when it gets to Ghantik, thanks to the influence of Elturgy, it begins to transform. I want the Ghost to retain many of its old and former Ghost powers from Earth, as well as to gain new ones, but I also want it to have entirely new powers that result form the interplay of Elturgy and the supernatural influences of its own nature. I also want it to be unique, weird in the extreme, very frightening, and uncanny. I also want it to be able to do some things one might never associate with a Ghost. As a matter of fact they don't even know what a ghost is on ghantik and so would have know idea of what it really is, or where it came from, or how to combat it. (I want it to be unique enough that the players won't recognize it as a ghost either.) I'd also like some interesting ideas on how to combat it (and maybe even put it down forever) as a giant, as a ghost, and as a demon possessing the ghost of the giant. And I'd like clerical magic or thaumaturgy involved in some way. There are also [B][URL="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html#post4763056"]giants on Ghantik[/URL][/B] as a player race. I'd like this ghost to be connected to them in some way, or to be able to interact with them in a weird and dangerous way. I'll be open to any interesting suggestion about [I]"this Ghost."[/I] I'd also like a good name for this monster. Maybe a personal name, maybe just a "monster term." And some appropriate treasure or artifact associated with him. I plan to include this monster in an on-going basis and in more than one plot/adventure line. [/QUOTE]
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