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<blockquote data-quote="Jack7" data-source="post: 4800572" data-attributes="member: 54707"><p>I'll be durned Danny, but most of that is excellent. <em>Really excellent.</em></p><p></p><p>I'll be thinking about how to use that Sin-Eater approach for awhile, as I see numerous possibilities. I'm familiar with the idea, but hadn't even considered it in this context, but it certainly makes a lot of sense.</p><p></p><p>Funny you should mention the insects because in Ghantik there is a form of magic called Eldarik. You might think of it as a cross between biological magic, and industrial magic. What it does is manipulates very small creatures, even down to the microbial level, to create and manufacture things that the "Eldarik user" can envision in his mind, but has no tool or technology to create.</p><p></p><p>The microscopic creatures, though sometimes insects are used as well, then act like tiny <em>"imagination robots"</em> to build things through small bits of matter from the bottom up. (The better you are at Eldarik, the smaller the creatures you can control and communicate with, the more complex things you can build, and the very bets users can even build things molecule by molecule, meaning they don't have to melt or smelt material to use even extremely hard or difficult to use substances.) Sometimes the user can't even see the creatures being employed because they are microscopic, and the process takes a long, long time, but in this way the user can build complex things he imagines by controlling the small creatures. I know there is a way to fit in what you suggested with the insects to this form of magic. It just seems "natural."</p><p></p><p>I also really like the idea of the <strong><span style="color: Lime">Protean Ghost</span></strong> who has such an immense store-house knowledge of accumulating sins that he automatically knows the sins of the person he is facing.</p><p></p><p>I also really like the idea of "turning" being far less effective. Because of the way things work in Ghantik I also though now see a means of combining Eldarik with supernatural means like "turning" to create a sort of effective "amalgamated" way of attack. As one possible means of how to fight the thing. </p><p></p><p>I was laying in bed last night re-reading my Bible passages on the Scapegoat when it occurred to me that the demon name for the Giant Ghost might be <em>the Scapeghost</em>. Yeah, it's kind of a sappy name, but the irony would not be lost on either the demon or the spirit of the giant. But I'd also like the a really fine name for how others would perceive it, who might know nothing of its background but would only know how weird and frightening it seemed to them.</p><p></p><p>I'm also trying to think of a relic and/or an artifact (it doesn't have to be one from a gaming book, could be from myth, religion, or something you just thought of) that would be a suitable match to the thing that it might have gained control of over time.</p><p></p><p>The one thing I'm not gonna use is the implication you made of it killing and consuming others (if I read you right). I don't want it to be a killing machine, rather I want it to be a frightening, weird-creation machine. That is encountering it will temporarily "mutate or transform" the ones it encounters, in very bad and bizarre ways. But it won't result in immediate physical death so much as psychological and spiritual "staining and corruption." I can though see it inflicting long term diseases of the body, mind, and soul through extended exposure. And causing others to do things against their nature.</p><p></p><p>Other than that I like all of your ideas.</p><p>Thanks for the links too by the way.</p><p></p><p></p><p></p><p>It's your thread of course, but I don't know Rech, Danny did pretty okay by my book. There's a lot of good imaginations on this board. I wouldn't sell em too short.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4800572, member: 54707"] I'll be durned Danny, but most of that is excellent. [I]Really excellent.[/I] I'll be thinking about how to use that Sin-Eater approach for awhile, as I see numerous possibilities. I'm familiar with the idea, but hadn't even considered it in this context, but it certainly makes a lot of sense. Funny you should mention the insects because in Ghantik there is a form of magic called Eldarik. You might think of it as a cross between biological magic, and industrial magic. What it does is manipulates very small creatures, even down to the microbial level, to create and manufacture things that the "Eldarik user" can envision in his mind, but has no tool or technology to create. The microscopic creatures, though sometimes insects are used as well, then act like tiny [I]"imagination robots"[/I] to build things through small bits of matter from the bottom up. (The better you are at Eldarik, the smaller the creatures you can control and communicate with, the more complex things you can build, and the very bets users can even build things molecule by molecule, meaning they don't have to melt or smelt material to use even extremely hard or difficult to use substances.) Sometimes the user can't even see the creatures being employed because they are microscopic, and the process takes a long, long time, but in this way the user can build complex things he imagines by controlling the small creatures. I know there is a way to fit in what you suggested with the insects to this form of magic. It just seems "natural." I also really like the idea of the [B][COLOR="Lime"]Protean Ghost[/COLOR][/B] who has such an immense store-house knowledge of accumulating sins that he automatically knows the sins of the person he is facing. I also really like the idea of "turning" being far less effective. Because of the way things work in Ghantik I also though now see a means of combining Eldarik with supernatural means like "turning" to create a sort of effective "amalgamated" way of attack. As one possible means of how to fight the thing. I was laying in bed last night re-reading my Bible passages on the Scapegoat when it occurred to me that the demon name for the Giant Ghost might be [I]the Scapeghost[/I]. Yeah, it's kind of a sappy name, but the irony would not be lost on either the demon or the spirit of the giant. But I'd also like the a really fine name for how others would perceive it, who might know nothing of its background but would only know how weird and frightening it seemed to them. I'm also trying to think of a relic and/or an artifact (it doesn't have to be one from a gaming book, could be from myth, religion, or something you just thought of) that would be a suitable match to the thing that it might have gained control of over time. The one thing I'm not gonna use is the implication you made of it killing and consuming others (if I read you right). I don't want it to be a killing machine, rather I want it to be a frightening, weird-creation machine. That is encountering it will temporarily "mutate or transform" the ones it encounters, in very bad and bizarre ways. But it won't result in immediate physical death so much as psychological and spiritual "staining and corruption." I can though see it inflicting long term diseases of the body, mind, and soul through extended exposure. And causing others to do things against their nature. Other than that I like all of your ideas. Thanks for the links too by the way. It's your thread of course, but I don't know Rech, Danny did pretty okay by my book. There's a lot of good imaginations on this board. I wouldn't sell em too short. [/QUOTE]
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