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<blockquote data-quote="Dannyalcatraz" data-source="post: 4802270" data-attributes="member: 19675"><p>It just occurred to me that I have one that could stand a little work: <u><strong>Elves.</strong></u></p><p></p><p>I'm designing a campaign in which- among other races- there are 3 races of Elf: <strong>Sylvaiinen </strong>(basically elves with the woodling template), <strong>Svartolaiinen</strong> (some sort of fusion of Drow and Shadar-Kai), and <strong>Asteraiinen </strong>(based on the Celadrin, Glimmerfolk and elements from When the Sky Falls)</p><p></p><p>In this campaign, Elves are a kind of Fey.</p><p></p><p></p><p></p><p>I'm using Arcana Unearthed/Evolved style racial class levels (with <em>full</em> class type advancement- HD, BAB, Saves, etc.), so creatures that would normally have a LA would instead have the equivalent number of racial levels the PC could opt to take. IOW, a race w/+2LA would have 2 Racial levels, one with a +4LA would have 4 Racial levels, and so forth.</p><p></p><p>In this case, many features of those racial class levels would be governed by the fact they are Fey (see above).</p><p></p><p>Designing the <strong>Sylvaiinen</strong> was easy- as stated, I essentially applied the Woodling template and seasoned it up a bit. They came to be courtesy of a powerful ritual that melded their essence with woody plants. Their bark-like skin and ability to photosynthesize allowed them to survive the apocalypse, but just barely. Before things began to improve, they had to find shelter in the settlements of the Inheritors (psionic Dwarves- last of their kind- whose brains now reside in mechanical bodies).</p><p></p><p>Weapons are as for standard elves, favored classes Druid, Rgr, Scout (maybe Greenbond if I use it). For purposes of affinity with magic items, they are Elf <strong>&</strong> Fey blooded.</p><p></p><p>The Svartolaiinen and Asteraiinen present more of a problem.</p><p></p><p><strong>Asteraiinen</strong> are secretive about their origins- they are either from the future, the stars or from somewhere else...nobody knows for sure but them. What IS known is that they are almost like albinos in appearance, they have an innate ability to manipulate light, and their hatred for Illithids eclipses all of their other concerns.</p><p></p><p>Weapons are as for standard elves, favored class is Sorc. For purposes of affinity with magic items, they are Elf <strong>&</strong> Fey blooded.</p><p></p><p><em><u>The problem</u></em>- besides the SLA: Light 1/day (at lvl 1), and Breathless (at level 3), what kinds of powers should these +3LA "star elves" actually have?</p><p></p><p><strong>Svartolaiinen</strong>, on the other hand, survived the apocalypse due to their subterranean lifestyle, and represent one of the few civilizations that remained relatively intact.</p><p></p><p>They are Drow without the Spider fixation, and Shadar-Kai without the masochism.</p><p></p><p>Weapons are open, favored class is Sorc. For purposes of affinity with magic items, they are Elf <strong>&</strong> Fey blooded.</p><p></p><p><em><u>The problem</u></em>- (of course) What kinds of powers should these +3LA "dark elves" actually have? Darkvision- perhaps even so good as to be effective even in magical darkness- is a given, and some kind of affinity to shadow would seem to be in order, but how? Shadow jumping as per the Shadowdancer might work, as might some kind of invisibility or intangibility in any low light condition. But which, and at what level?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4802270, member: 19675"] It just occurred to me that I have one that could stand a little work: [U][B]Elves.[/B][/U] I'm designing a campaign in which- among other races- there are 3 races of Elf: [B]Sylvaiinen [/B](basically elves with the woodling template), [B]Svartolaiinen[/B] (some sort of fusion of Drow and Shadar-Kai), and [B]Asteraiinen [/B](based on the Celadrin, Glimmerfolk and elements from When the Sky Falls) In this campaign, Elves are a kind of Fey. I'm using Arcana Unearthed/Evolved style racial class levels (with [I]full[/I] class type advancement- HD, BAB, Saves, etc.), so creatures that would normally have a LA would instead have the equivalent number of racial levels the PC could opt to take. IOW, a race w/+2LA would have 2 Racial levels, one with a +4LA would have 4 Racial levels, and so forth. In this case, many features of those racial class levels would be governed by the fact they are Fey (see above). Designing the [B]Sylvaiinen[/B] was easy- as stated, I essentially applied the Woodling template and seasoned it up a bit. They came to be courtesy of a powerful ritual that melded their essence with woody plants. Their bark-like skin and ability to photosynthesize allowed them to survive the apocalypse, but just barely. Before things began to improve, they had to find shelter in the settlements of the Inheritors (psionic Dwarves- last of their kind- whose brains now reside in mechanical bodies). Weapons are as for standard elves, favored classes Druid, Rgr, Scout (maybe Greenbond if I use it). For purposes of affinity with magic items, they are Elf [B]&[/B] Fey blooded. The Svartolaiinen and Asteraiinen present more of a problem. [B]Asteraiinen[/B] are secretive about their origins- they are either from the future, the stars or from somewhere else...nobody knows for sure but them. What IS known is that they are almost like albinos in appearance, they have an innate ability to manipulate light, and their hatred for Illithids eclipses all of their other concerns. Weapons are as for standard elves, favored class is Sorc. For purposes of affinity with magic items, they are Elf [B]&[/B] Fey blooded. [I][U]The problem[/U][/I]- besides the SLA: Light 1/day (at lvl 1), and Breathless (at level 3), what kinds of powers should these +3LA "star elves" actually have? [B]Svartolaiinen[/B], on the other hand, survived the apocalypse due to their subterranean lifestyle, and represent one of the few civilizations that remained relatively intact. They are Drow without the Spider fixation, and Shadar-Kai without the masochism. Weapons are open, favored class is Sorc. For purposes of affinity with magic items, they are Elf [B]&[/B] Fey blooded. [I][U]The problem[/U][/I]- (of course) What kinds of powers should these +3LA "dark elves" actually have? Darkvision- perhaps even so good as to be effective even in magical darkness- is a given, and some kind of affinity to shadow would seem to be in order, but how? Shadow jumping as per the Shadowdancer might work, as might some kind of invisibility or intangibility in any low light condition. But which, and at what level? [/QUOTE]
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