Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
So you're done with D&D but still want to play D&Dish fantasy...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9714728" data-attributes="member: 2209"><p>I played a bunch of various palladium games in the 80s and 90s.</p><p></p><p>Palladium fantasy 1e is very much a variant AD&D with the parrying, dodge part being the biggest difference in my view in that it adds in an extra back and forth step in resolving combat attacks so that slows down AD&D's generally quick combat rounds by a decent bit but makes you feel like you are more granularly involved in the back and forth of combat compared with AD&D with 1 minute abstract rounds and just a passive AC defense.</p><p></p><p>PFRPG also has some very neat alt classes and more interesting combat aspect variations of the nonmagical warrior classes (mercenary, knight, paladin, archer). The alt magics are really cool and flavorful. The races are all over the place, roman wolfen, barbaric ogres, top predator but slothful trolls, and a bunch of really mediocre stat normal humanoid type races.</p><p></p><p>Balance is all over the place, similar to AD&D, knights are better combatants then mercenaries and paladins are better than knights, with xp charts and alignment restrictions and codes of conduct and racial restrictions on classes to somewhat "balance" them out. It relies more on random stat generation with races tying into number of dice for specific stats. This is an aspect I don't really care for.</p><p></p><p>Don't really care for the percentile dice skills, defined by your class with a base level then they go up a little bit at level ups. No real guideline on skill checks, just a percentage roll. Useable but not great.</p><p></p><p>The modern variants TMNT, Ninjas & Superspies, Heroes Unlimited etc. make character creation much more of a mini game with a decently big effect on character power. Ninjas & Superspies had the best differentiators and descriptors of different martial arts styles in any game I have played.</p><p></p><p>Rifts is even more wildly gonzo and variable in character power options. For us in practice it meant restricting our actual PC choices to the top half of the powered classes which still left a good variety of them to choose from to be somewhat balanced, but even then there are sometimes just better options among those better half like decently strong power armor wearers versus tippy top tier glitter boys. Disappointing to practically lose half the character options but it worked decently for us.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9714728, member: 2209"] I played a bunch of various palladium games in the 80s and 90s. Palladium fantasy 1e is very much a variant AD&D with the parrying, dodge part being the biggest difference in my view in that it adds in an extra back and forth step in resolving combat attacks so that slows down AD&D's generally quick combat rounds by a decent bit but makes you feel like you are more granularly involved in the back and forth of combat compared with AD&D with 1 minute abstract rounds and just a passive AC defense. PFRPG also has some very neat alt classes and more interesting combat aspect variations of the nonmagical warrior classes (mercenary, knight, paladin, archer). The alt magics are really cool and flavorful. The races are all over the place, roman wolfen, barbaric ogres, top predator but slothful trolls, and a bunch of really mediocre stat normal humanoid type races. Balance is all over the place, similar to AD&D, knights are better combatants then mercenaries and paladins are better than knights, with xp charts and alignment restrictions and codes of conduct and racial restrictions on classes to somewhat "balance" them out. It relies more on random stat generation with races tying into number of dice for specific stats. This is an aspect I don't really care for. Don't really care for the percentile dice skills, defined by your class with a base level then they go up a little bit at level ups. No real guideline on skill checks, just a percentage roll. Useable but not great. The modern variants TMNT, Ninjas & Superspies, Heroes Unlimited etc. make character creation much more of a mini game with a decently big effect on character power. Ninjas & Superspies had the best differentiators and descriptors of different martial arts styles in any game I have played. Rifts is even more wildly gonzo and variable in character power options. For us in practice it meant restricting our actual PC choices to the top half of the powered classes which still left a good variety of them to choose from to be somewhat balanced, but even then there are sometimes just better options among those better half like decently strong power armor wearers versus tippy top tier glitter boys. Disappointing to practically lose half the character options but it worked decently for us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So you're done with D&D but still want to play D&Dish fantasy...
Top