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<blockquote data-quote="Mercurius" data-source="post: 9714803" data-attributes="member: 59082"><p>Not to veer too far from the thread topic, but what came to mind when I read this is that 4E combat was really fun at first, both in terms of when the edition came out and the first third of a given combat. But then it grew tiresome - again, both in terms of a long-term campaign and after the first third of a specific encounter when it became an attritional slog.</p><p></p><p>I just remember the same basic formula playing out, again and again:</p><p></p><p>1. Start with encounter powers, soften the foe, then either:</p><p>2a. If foe proves to be tenacious, use daily powers, then finish off with at-will powers; or</p><p>2b. If foe is on the road to clear defeat, use at-will powers until dead.</p><p></p><p>Rinse and repeat, again and again. There might be slight variation, but the formula was the same. It was fun at first, but eventually became tedious - and especially when combat devolved to at-will powers slowing wearing down large hit point totals in combats that's outcome was a foregone conclusion. As a DM, I often ended up prematurely calling killshots "behind the screen" when the outcome became certain.</p><p></p><p>On the other hand, 5E was less tactical but moved away somewhat from grid-focused combat, so the theater of mind was re-sparked. But I know some of my players missed the more overt tactics of 4E, while others preferred the greater simplicity.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 9714803, member: 59082"] Not to veer too far from the thread topic, but what came to mind when I read this is that 4E combat was really fun at first, both in terms of when the edition came out and the first third of a given combat. But then it grew tiresome - again, both in terms of a long-term campaign and after the first third of a specific encounter when it became an attritional slog. I just remember the same basic formula playing out, again and again: 1. Start with encounter powers, soften the foe, then either: 2a. If foe proves to be tenacious, use daily powers, then finish off with at-will powers; or 2b. If foe is on the road to clear defeat, use at-will powers until dead. Rinse and repeat, again and again. There might be slight variation, but the formula was the same. It was fun at first, but eventually became tedious - and especially when combat devolved to at-will powers slowing wearing down large hit point totals in combats that's outcome was a foregone conclusion. As a DM, I often ended up prematurely calling killshots "behind the screen" when the outcome became certain. On the other hand, 5E was less tactical but moved away somewhat from grid-focused combat, so the theater of mind was re-sparked. But I know some of my players missed the more overt tactics of 4E, while others preferred the greater simplicity. [/QUOTE]
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