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So you're done with D&D but still want to play D&Dish fantasy...
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<blockquote data-quote="dbm" data-source="post: 9716753" data-attributes="member: 8014"><p>I’m a backer of The Broken Empires (TBE) and have been following pretty much all the info shared on it.</p><p></p><p>Just to check your initial understanding on the system: it isn’t rules lite. It is sim-lite which means it is a simulationist system but lighter than systems like Harn, Runequest, or GURPS. It’s probably a similar level of overall ‘crunch’ or system weight to 5e (though we don’t know for sure, yet).</p><p></p><p>TBE is a system which has its own game world included, however the indications are that it should be easy to port it to another world as long as you are happy with how magic and divine powers are handled (so like D&D in that respect).</p><p></p><p>There looks to be plenty of room for mechanical character growth in TBE, similar to how characters would grown in RQ, GURPS or Dragonbane; which is to say there are no levels and characters advance their skills or other abilities directly instead.</p></blockquote><p></p>
[QUOTE="dbm, post: 9716753, member: 8014"] I’m a backer of The Broken Empires (TBE) and have been following pretty much all the info shared on it. Just to check your initial understanding on the system: it isn’t rules lite. It is sim-lite which means it is a simulationist system but lighter than systems like Harn, Runequest, or GURPS. It’s probably a similar level of overall ‘crunch’ or system weight to 5e (though we don’t know for sure, yet). TBE is a system which has its own game world included, however the indications are that it should be easy to port it to another world as long as you are happy with how magic and divine powers are handled (so like D&D in that respect). There looks to be plenty of room for mechanical character growth in TBE, similar to how characters would grown in RQ, GURPS or Dragonbane; which is to say there are no levels and characters advance their skills or other abilities directly instead. [/QUOTE]
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