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So you're done with D&D but still want to play D&Dish fantasy...
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<blockquote data-quote="darjr" data-source="post: 9721633" data-attributes="member: 52905"><p>I'm going to use 5e as a stand in for a type of game that may not vibe with everyone. Please allow me the leeway.</p><p></p><p>I'm running a campaign of Daggerheart. It feels like 5e to me in the respect that it's not super deadly and meant for players to have a character arc, sort of. Also the character build subgame is more like 5e. Finally the player side is more like 5e in that there are options and built in "things to do". </p><p></p><p>I'm playing in an AD&D game with lots of players 9-12 some times. I actually appreciate the down time and the freedom to just kind of "mingle" while the game goes on. I also appreciate many of the old school R isms. One big difference here though is death happens to PCs at 0 HP. Which eliminates the pop-up nature of game play that even AD&D can have. And makes in combat healing much more important. </p><p></p><p>I'm running a periodic Shadowdark campain as a secondary DM when the number of players that show up is large. Again I appreciate the OSRisms and the lack of darkvision. Also were running the OAR 1 book. With some changes. That's been nice.</p><p></p><p>I'm playing occasionally in DCC games, running a couple few. One is a loose Lankmar set of games a DM is running as his open campaign for meetups and local conventions. Kinda like a one man living campaign. It's DCC. I love it for the gonzo. Especially at higher levels. And some of the OSRisms.</p><p></p><p>I'm also going to run one-shots of things. Eat the Reich is very high on my list right now, maybe. As well as Spire.</p></blockquote><p></p>
[QUOTE="darjr, post: 9721633, member: 52905"] I'm going to use 5e as a stand in for a type of game that may not vibe with everyone. Please allow me the leeway. I'm running a campaign of Daggerheart. It feels like 5e to me in the respect that it's not super deadly and meant for players to have a character arc, sort of. Also the character build subgame is more like 5e. Finally the player side is more like 5e in that there are options and built in "things to do". I'm playing in an AD&D game with lots of players 9-12 some times. I actually appreciate the down time and the freedom to just kind of "mingle" while the game goes on. I also appreciate many of the old school R isms. One big difference here though is death happens to PCs at 0 HP. Which eliminates the pop-up nature of game play that even AD&D can have. And makes in combat healing much more important. I'm running a periodic Shadowdark campain as a secondary DM when the number of players that show up is large. Again I appreciate the OSRisms and the lack of darkvision. Also were running the OAR 1 book. With some changes. That's been nice. I'm playing occasionally in DCC games, running a couple few. One is a loose Lankmar set of games a DM is running as his open campaign for meetups and local conventions. Kinda like a one man living campaign. It's DCC. I love it for the gonzo. Especially at higher levels. And some of the OSRisms. I'm also going to run one-shots of things. Eat the Reich is very high on my list right now, maybe. As well as Spire. [/QUOTE]
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