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So you're done with D&D but still want to play D&Dish fantasy...
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<blockquote data-quote="Gorgon Zee" data-source="post: 9722635" data-attributes="member: 75787"><p>The non-D&D fantasy games I have run or played at least 200 hours of:</p><p></p><p><strong>13th Age</strong>: Invented by the leads of 3E and 4E to be the game they wanted to make but couldn't, for me it's a great example of what 5E could have been if WotC had prioritized fun over committee-building a corporate franchise. I don't hate 5E, but it's so bland compared to 13A.</p><p></p><p><strong>Big Eyes Small Mouth Uresia</strong>: This thread has been very focused on Tolkien-style games, but S. John Ross's Uresia is a very fun anime world for which BESM2 worked well for me. Ran it with kids at my local church for a couple of years very successfully.</p><p> </p><p><strong>Pathfinder 2</strong>: For crunchy combat fun, building characters that are mechanically interesting and for a pretty good generic world with decent politics (for fantasy).</p><p></p><p><strong>The One Ring</strong>: I must have run 1000+ hours of MERP/Rolemaster back in the day, but The One Ring is, despite a few mechanical flaws and some odd design decisions (hey, let's ignore languages in a Tolkien game!) it feel very much the closest to the world of JRRT.</p><p></p><p>------------</p><p></p><p>The non-D&D fantasy games I have run or played at least a half-dozen sessions and decided were not for me:</p><p></p><p><strong>Fate</strong>. Love the system and will run it for modern, space and several other genres, but fantasy tends to have less social aspects and more combat, so not the best fit.</p><p></p><p><strong>Savage Worlds</strong>: Just didn't work for me. Sort of in-between level of crunch that made my gamist side feel left out, and annoyed my narrative side. 13A or PF2 eliminate the ned for SW for me -- for fantasy, at least</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9722635, member: 75787"] The non-D&D fantasy games I have run or played at least 200 hours of: [B]13th Age[/B]: Invented by the leads of 3E and 4E to be the game they wanted to make but couldn't, for me it's a great example of what 5E could have been if WotC had prioritized fun over committee-building a corporate franchise. I don't hate 5E, but it's so bland compared to 13A. [B]Big Eyes Small Mouth Uresia[/B]: This thread has been very focused on Tolkien-style games, but S. John Ross's Uresia is a very fun anime world for which BESM2 worked well for me. Ran it with kids at my local church for a couple of years very successfully. [B]Pathfinder 2[/B]: For crunchy combat fun, building characters that are mechanically interesting and for a pretty good generic world with decent politics (for fantasy). [B]The One Ring[/B]: I must have run 1000+ hours of MERP/Rolemaster back in the day, but The One Ring is, despite a few mechanical flaws and some odd design decisions (hey, let's ignore languages in a Tolkien game!) it feel very much the closest to the world of JRRT. ------------ The non-D&D fantasy games I have run or played at least a half-dozen sessions and decided were not for me: [B]Fate[/B]. Love the system and will run it for modern, space and several other genres, but fantasy tends to have less social aspects and more combat, so not the best fit. [B]Savage Worlds[/B]: Just didn't work for me. Sort of in-between level of crunch that made my gamist side feel left out, and annoyed my narrative side. 13A or PF2 eliminate the ned for SW for me -- for fantasy, at least [/QUOTE]
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