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So you're done with D&D but still want to play D&Dish fantasy...
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<blockquote data-quote="Staffan" data-source="post: 9722814" data-attributes="member: 907"><p>I'm on a Savage Worlds kick myself at the moment, running an East Texas University campaign. I've been looking at the Savage Pathfinder stuff, and particularly the campaigns, and found them unsatisfying, likely due to the limitations of the license. The license lets PEG do conversions of Pathfinder adventure paths, and so far they've done Rise of the Runelords and Curse of the Crimson Throne. The issue is that these are basically direct conversions – same plots, same maps/dungeons, same creatures in those dungeons, only using Savage Worlds stats instead of Pathfinder stats. But Savage Worlds is built differently than Pathfinder/D&D. PF is based around attrition, where you have multiple smaller encounters in relatively rapid succession in order to wear PCs down, costing them hit points, spell slots, and whatever other resources they have. But Savage Worlds doesn't want that sort of thing. It wants fewer but more impressive fights.</p><p></p><p>I do wish Pinnacle would do a "normal" fantasy setting with an associated plot point campaign, but I feel that that's unlikely as long as they have the Savage Pathfinder license. While it's not quite what I, at least, want, it's close enough that they probably don't want to do anything similar. On the plus side, that opens the door for Ace licensees to do their takes, like Vermilium which at first glance seems kind of cool (fantasy with post-apocalyptic and Western elements).</p></blockquote><p></p>
[QUOTE="Staffan, post: 9722814, member: 907"] I'm on a Savage Worlds kick myself at the moment, running an East Texas University campaign. I've been looking at the Savage Pathfinder stuff, and particularly the campaigns, and found them unsatisfying, likely due to the limitations of the license. The license lets PEG do conversions of Pathfinder adventure paths, and so far they've done Rise of the Runelords and Curse of the Crimson Throne. The issue is that these are basically direct conversions – same plots, same maps/dungeons, same creatures in those dungeons, only using Savage Worlds stats instead of Pathfinder stats. But Savage Worlds is built differently than Pathfinder/D&D. PF is based around attrition, where you have multiple smaller encounters in relatively rapid succession in order to wear PCs down, costing them hit points, spell slots, and whatever other resources they have. But Savage Worlds doesn't want that sort of thing. It wants fewer but more impressive fights. I do wish Pinnacle would do a "normal" fantasy setting with an associated plot point campaign, but I feel that that's unlikely as long as they have the Savage Pathfinder license. While it's not quite what I, at least, want, it's close enough that they probably don't want to do anything similar. On the plus side, that opens the door for Ace licensees to do their takes, like Vermilium which at first glance seems kind of cool (fantasy with post-apocalyptic and Western elements). [/QUOTE]
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