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So... you're going to play a Druid...
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 883306" data-attributes="member: 710"><p>For Energy Substitution: If you consider it, I would recommend cold. It is a "natural" form of energy you often encounter in the wilderness, and it is the opposite of your standard energy type - Fire. Few enemies are immune or resistant to both energy types, in fact are many especially vulnerable to the one type and immune to the other. </p><p>So, for high level spells: You might memorize Flame Blade and Cold Blade, Flame Strike and Cold Strike. </p><p></p><p>On the other hand, my Druid took feats like Endurance and Alertness - but he is a shifter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I can still recommend Combat Reflexes, since most powerful forms have reach (including your natural form if you use a Longspear). </p><p>Improved Initiative is useful for anyone (be sure to Entangle the enemies at start). </p><p>Natural Spell is more or less a must, since you certainly want to keep casting in your animal form and you have only a limited number of times for switching between human and animal form.</p><p>Masters of the Wild has also something like Quicken Shape, that allows you to change form as move action - If you are not going to become shifter (and losing all spell progression), this might be a good idea, at least at higher levels. </p><p></p><p>Unfortunately, being an Elf won`t help you much in regards to typical elven weapons (you are not allowed to use them being a Druid), but the best way to still "simulate" being an Elf might be choosing the Flame Blade as your weapon of choice. (2nd level spell, I believe). You won`t get nearer to a Longsword or Rapier.</p><p></p><p>The sling is not a good "archer" weapon, but its the only ranged weapon you may use. I would not recommend concentrating on it, though it might have it uses.</p><p></p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 883306, member: 710"] For Energy Substitution: If you consider it, I would recommend cold. It is a "natural" form of energy you often encounter in the wilderness, and it is the opposite of your standard energy type - Fire. Few enemies are immune or resistant to both energy types, in fact are many especially vulnerable to the one type and immune to the other. So, for high level spells: You might memorize Flame Blade and Cold Blade, Flame Strike and Cold Strike. On the other hand, my Druid took feats like Endurance and Alertness - but he is a shifter. :) I can still recommend Combat Reflexes, since most powerful forms have reach (including your natural form if you use a Longspear). Improved Initiative is useful for anyone (be sure to Entangle the enemies at start). Natural Spell is more or less a must, since you certainly want to keep casting in your animal form and you have only a limited number of times for switching between human and animal form. Masters of the Wild has also something like Quicken Shape, that allows you to change form as move action - If you are not going to become shifter (and losing all spell progression), this might be a good idea, at least at higher levels. Unfortunately, being an Elf won`t help you much in regards to typical elven weapons (you are not allowed to use them being a Druid), but the best way to still "simulate" being an Elf might be choosing the Flame Blade as your weapon of choice. (2nd level spell, I believe). You won`t get nearer to a Longsword or Rapier. The sling is not a good "archer" weapon, but its the only ranged weapon you may use. I would not recommend concentrating on it, though it might have it uses. Mustrum Ridcully [/QUOTE]
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So... you're going to play a Druid...
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