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<blockquote data-quote="IronWolf" data-source="post: 1943648" data-attributes="member: 21076"><p>I think the thing is what is a pet peeve for one is a great thing for someone else. I am not sure that one could formulate a list of questions that would cover all the bases. What is a pet peeve to me, may be something you love to have or see in a game. You would be likely to get a questionnaire that is over 100 questions long and *still* not cover everything.</p><p></p><p>Each gaming group is different. In ours we look for people that mesh well with our group. How do we determine who meshes? First its a two way street, while we may like someone, that person my not like our group. It just works out that way sometimes. When introducing new members we try to meet them outside of the game and chat over a dinner or drink. If everything goes well there then we bring into a gaming session or two. There are chances we get along great in a non-gaming setting but one of those pet peeves rears its head in gaming sessions.</p><p></p><p>Before all of this the DM tries to give a run down of our gaming style any house rules, etc. This may rule out some people right away, but in other cases it still takes a session or two to figure it out.</p><p></p><p>Getting through a couple of gaming sessions is the only real way to see if a group is a good match for you. That is where the cohesiveness of the group will be clearly evident.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 1943648, member: 21076"] I think the thing is what is a pet peeve for one is a great thing for someone else. I am not sure that one could formulate a list of questions that would cover all the bases. What is a pet peeve to me, may be something you love to have or see in a game. You would be likely to get a questionnaire that is over 100 questions long and *still* not cover everything. Each gaming group is different. In ours we look for people that mesh well with our group. How do we determine who meshes? First its a two way street, while we may like someone, that person my not like our group. It just works out that way sometimes. When introducing new members we try to meet them outside of the game and chat over a dinner or drink. If everything goes well there then we bring into a gaming session or two. There are chances we get along great in a non-gaming setting but one of those pet peeves rears its head in gaming sessions. Before all of this the DM tries to give a run down of our gaming style any house rules, etc. This may rule out some people right away, but in other cases it still takes a session or two to figure it out. Getting through a couple of gaming sessions is the only real way to see if a group is a good match for you. That is where the cohesiveness of the group will be clearly evident. [/QUOTE]
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