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SOAK and damage types
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<blockquote data-quote="Velcerick" data-source="post: 6354353" data-attributes="member: 71121"><p>Thanks for the reply, that clears it up a bit. We won't be playing until Tuesday. </p><p></p><p>What about weapons that do special damage types?</p><p></p><p>These are the damage types listed in the weapon list, along with my assumptions:</p><p></p><p>Ballistic - Soak Applies, this is bullets and other projectiles</p><p>Stabbing - Soak Applies</p><p>Sonic - Soak does not apply, since it specifically states it does not</p><p>Heat - Soak Applies because it is not stated otherwise elsewhere (This one is sensible in the sense that almost every weapon does heat damage, but it seems odd in the face of a flamethrower, fireball, or some other less focused source of heat)</p><p>Electricity - Soak Applies, because it is not stated otherwise elsewhere (though this one is a lot less common than heat and logically doesn't fit as well)</p><p>Force - Soak Applies, because it is not stated otherwise elsewhere (it is an unusual damage type, but force could be similar to sonic or ballistic damage, so its questionable)</p><p>Radiation - Soak Applies, because it is not stated otherwise elsewhere (this one doesn't make much sense, and the ongoing poison damage is not SOAKed)</p><p>Cold - Soak Applies, because it is not stated otherwise elsewhere (this one doesn't make much sense either)</p><p>Ion - Half Soak (though this is only spelled out in starship combat, it seems reasonable that the rule would apply to regular weapons too)</p><p></p><p>I'd argue that mundane armors like Kevlar Vests should maybe have SOAK (ballistic and stabbing) while the more futuristic armors might be more catch-all. Either way, some damage types should probably be excluded in general.</p></blockquote><p></p>
[QUOTE="Velcerick, post: 6354353, member: 71121"] Thanks for the reply, that clears it up a bit. We won't be playing until Tuesday. What about weapons that do special damage types? These are the damage types listed in the weapon list, along with my assumptions: Ballistic - Soak Applies, this is bullets and other projectiles Stabbing - Soak Applies Sonic - Soak does not apply, since it specifically states it does not Heat - Soak Applies because it is not stated otherwise elsewhere (This one is sensible in the sense that almost every weapon does heat damage, but it seems odd in the face of a flamethrower, fireball, or some other less focused source of heat) Electricity - Soak Applies, because it is not stated otherwise elsewhere (though this one is a lot less common than heat and logically doesn't fit as well) Force - Soak Applies, because it is not stated otherwise elsewhere (it is an unusual damage type, but force could be similar to sonic or ballistic damage, so its questionable) Radiation - Soak Applies, because it is not stated otherwise elsewhere (this one doesn't make much sense, and the ongoing poison damage is not SOAKed) Cold - Soak Applies, because it is not stated otherwise elsewhere (this one doesn't make much sense either) Ion - Half Soak (though this is only spelled out in starship combat, it seems reasonable that the rule would apply to regular weapons too) I'd argue that mundane armors like Kevlar Vests should maybe have SOAK (ballistic and stabbing) while the more futuristic armors might be more catch-all. Either way, some damage types should probably be excluded in general. [/QUOTE]
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