Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Checks in Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 7040710" data-attributes="member: 12377"><p>Here are some guidelines I follow.</p><p></p><p>1) Since talking is free, I think it's OK to make social interaction checks free, too. In my mind, the check is subservient to the talking: it's something the DM calls for, to help determine the outcome of the talking. It's not something where the player says "I'm going to spend my action this turn talking." Partly this is because I want to encourage social interaction during combat, and partly because it feels more natural to many players that talking is just talking.</p><p></p><p>OTOH if the player DOES say "I'm going to spend my action this turn talking," I think they should be generally rewarded for it. Giving up an action is a big deal. Usually I just incorporate this fact into the NPC's response: if they see that the character has stopped attacking, they'll take that as a sign that the PC is serious about talking rather than fighting.</p><p></p><p>2) In general, I decide the outcome of social interaction <em>before the roll</em> based on what makes sense. Then, I use the results of the roll to determine "degree of success." I do it this way because I really hate when a die roll produces a result that doesn't make sense; but I also want to reward PCs who invest in Charisma skills.</p><p></p><p>But, sometimes I just can't figure out what makes the most sense. In that case, I will let the results of the roll decide.</p><p></p><p>3) The main thing about influencing an NPC is that on a success, their behavior must change somehow. Exactly how depends on the situation. This gives me a lot of flexibility to run NPCs in the way that makes the most sense to me. But the behavior MUST change, which keeps me honest and forces me to concede SOMETHING to the PCs.</p></blockquote><p></p>
[QUOTE="77IM, post: 7040710, member: 12377"] Here are some guidelines I follow. 1) Since talking is free, I think it's OK to make social interaction checks free, too. In my mind, the check is subservient to the talking: it's something the DM calls for, to help determine the outcome of the talking. It's not something where the player says "I'm going to spend my action this turn talking." Partly this is because I want to encourage social interaction during combat, and partly because it feels more natural to many players that talking is just talking. OTOH if the player DOES say "I'm going to spend my action this turn talking," I think they should be generally rewarded for it. Giving up an action is a big deal. Usually I just incorporate this fact into the NPC's response: if they see that the character has stopped attacking, they'll take that as a sign that the PC is serious about talking rather than fighting. 2) In general, I decide the outcome of social interaction [I]before the roll[/I] based on what makes sense. Then, I use the results of the roll to determine "degree of success." I do it this way because I really hate when a die roll produces a result that doesn't make sense; but I also want to reward PCs who invest in Charisma skills. But, sometimes I just can't figure out what makes the most sense. In that case, I will let the results of the roll decide. 3) The main thing about influencing an NPC is that on a success, their behavior must change somehow. Exactly how depends on the situation. This gives me a lot of flexibility to run NPCs in the way that makes the most sense to me. But the behavior MUST change, which keeps me honest and forces me to concede SOMETHING to the PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Checks in Combat
Top