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<blockquote data-quote="Matt121975" data-source="post: 6666614" data-attributes="member: 6798697"><p>For me, and my table I prefer to run a lot of 1 and 2 running together, my players are all very big on social interaction, so if I can devise a room with potential enemies I try that route. Obviously some rooms are going to have straight combat but I try and at least do 50% of my encounters were combat isn't the only reaction I give the PC's, even though at first look it seems that would be the option...."hey here is a room full of bad guys lets kill them" I like to run a few scenario's for each room in case my PC's decide "hey here is a room full of bad guys...let talk a minute before killing them." It takes more work on my end, but we find it more enjoyable. </p><p></p><p>Also I hate empty rooms, so I try to minimize number 4. Unless I can tie the room to the narrative and use it as a stepping point for the overall story.</p></blockquote><p></p>
[QUOTE="Matt121975, post: 6666614, member: 6798697"] For me, and my table I prefer to run a lot of 1 and 2 running together, my players are all very big on social interaction, so if I can devise a room with potential enemies I try that route. Obviously some rooms are going to have straight combat but I try and at least do 50% of my encounters were combat isn't the only reaction I give the PC's, even though at first look it seems that would be the option...."hey here is a room full of bad guys lets kill them" I like to run a few scenario's for each room in case my PC's decide "hey here is a room full of bad guys...let talk a minute before killing them." It takes more work on my end, but we find it more enjoyable. Also I hate empty rooms, so I try to minimize number 4. Unless I can tie the room to the narrative and use it as a stepping point for the overall story. [/QUOTE]
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