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Social Combat Rules for 5E
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<blockquote data-quote="Reynard" data-source="post: 6968122" data-attributes="member: 467"><p>This is exactly so. The idea is to turn *some* set piece social encounters into the equivalent of combats, where every PC has an opportunity to contribute and engage and rather than being resolved with a couple die rolls it ebbs and flows over the course of the conflict. it isn't appropriate for all social encounters, or even most, but is intended to take the place of an equivalent combat encounter while providing the same fun.</p><p></p><p>The reason i chose the distribution of Attributes and Attack types was simply because I wanted to make a scenario in which everyone was able to contribute, not just the characters with the high charisma. Modern forms of D&D, including 5E, built their combat systems to be inclusive (hence at will cantrips for spell casters and other PC class balancing mechanisms) without necessarily making everyone the same. If only Charisma and Wisdom are important (as would be the case if you only relied on the skills as they were written) then only a few characters will be able to meaningfully contribute.</p><p></p><p>In any case, it seems a moot point. My players shot the whole idea down so I am going to dump the court scene entirely. We have a large group and prolonged RP encounters where only the "face" PC does anything are a slog.</p></blockquote><p></p>
[QUOTE="Reynard, post: 6968122, member: 467"] This is exactly so. The idea is to turn *some* set piece social encounters into the equivalent of combats, where every PC has an opportunity to contribute and engage and rather than being resolved with a couple die rolls it ebbs and flows over the course of the conflict. it isn't appropriate for all social encounters, or even most, but is intended to take the place of an equivalent combat encounter while providing the same fun. The reason i chose the distribution of Attributes and Attack types was simply because I wanted to make a scenario in which everyone was able to contribute, not just the characters with the high charisma. Modern forms of D&D, including 5E, built their combat systems to be inclusive (hence at will cantrips for spell casters and other PC class balancing mechanisms) without necessarily making everyone the same. If only Charisma and Wisdom are important (as would be the case if you only relied on the skills as they were written) then only a few characters will be able to meaningfully contribute. In any case, it seems a moot point. My players shot the whole idea down so I am going to dump the court scene entirely. We have a large group and prolonged RP encounters where only the "face" PC does anything are a slog. [/QUOTE]
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