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General Tabletop Discussion
*Dungeons & Dragons
Social Combat Rules for 5E
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<blockquote data-quote="Geoarrge" data-source="post: 6968716" data-attributes="member: 6801238"><p>Charisma being such a dump stat otherwise, I'd recommend using it for "social initiative".</p><p></p><p></p><p>Consider thinking in terms of leverage, for social HP. Whatever damage you suffer must be repaid in the form of some kind of concession or favor, which you must be able to offer in order to continue the interaction. </p><p></p><p>Personal reputation represents your 'core' leverage pool. It is always attacked last. If you choose to maintain gracious interaction, you must give your opponent the option to withdraw before putting their reputation at stake. Your maximum reputation is determined by your level, any awards or titles received, Charisma modifier, and your standard of living. Suffering reputation damage results in lowering your social damage die, and suffering a penalty to any chance of being invited/admitted to future social events until your reputation is recovered.</p><p></p><p>Concessions or gifts made in advance create a pool that must be depleted first before exposing anything else on offer.</p><p>Other items can be handled in any order. Secret information, support for election/appointment to a prestigious office, favors, etc.</p></blockquote><p></p>
[QUOTE="Geoarrge, post: 6968716, member: 6801238"] Charisma being such a dump stat otherwise, I'd recommend using it for "social initiative". Consider thinking in terms of leverage, for social HP. Whatever damage you suffer must be repaid in the form of some kind of concession or favor, which you must be able to offer in order to continue the interaction. Personal reputation represents your 'core' leverage pool. It is always attacked last. If you choose to maintain gracious interaction, you must give your opponent the option to withdraw before putting their reputation at stake. Your maximum reputation is determined by your level, any awards or titles received, Charisma modifier, and your standard of living. Suffering reputation damage results in lowering your social damage die, and suffering a penalty to any chance of being invited/admitted to future social events until your reputation is recovered. Concessions or gifts made in advance create a pool that must be depleted first before exposing anything else on offer. Other items can be handled in any order. Secret information, support for election/appointment to a prestigious office, favors, etc. [/QUOTE]
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