Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Social 'combat'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lazarous" data-source="post: 2446709" data-attributes="member: 23561"><p>The situations i wish i had some sort of social combat system are generally not mechanically complex in terms of rules i can apply to them, but with RAW they feel like a bit of a letdown with the default skill system. </p><p></p><p>An example - my players were following someone they had evidence was involved in some sort of large-scale secret plot, with orders to discover said plot. One of my PC's, a brazen monk who wanted to be a bard (don't ask) decided that instead of skulking around he'd just go and try to make friends with the person they were following - worm his way into the target's confidence, then find out what he needed to know. I ran that as essentially a complex skill check, but it felt arbitrary to everyone involved.</p><p></p><p>Another example - same characters, further into the plot. They've found that one person might have the information they're looking for, which they can get through any number of means as its likely this person has records. The bard wannabe decides to try a disguise and a persuasion. Now, the character they're trying to get information from is a fairly accomplished diplomat/statesman so they are elaborate in their prepearations of a cover story and background for the ruse - yet when it comes down to it, there is essentially one opposed check that decides the whole matter, which feels anti-climactic.</p></blockquote><p></p>
[QUOTE="Lazarous, post: 2446709, member: 23561"] The situations i wish i had some sort of social combat system are generally not mechanically complex in terms of rules i can apply to them, but with RAW they feel like a bit of a letdown with the default skill system. An example - my players were following someone they had evidence was involved in some sort of large-scale secret plot, with orders to discover said plot. One of my PC's, a brazen monk who wanted to be a bard (don't ask) decided that instead of skulking around he'd just go and try to make friends with the person they were following - worm his way into the target's confidence, then find out what he needed to know. I ran that as essentially a complex skill check, but it felt arbitrary to everyone involved. Another example - same characters, further into the plot. They've found that one person might have the information they're looking for, which they can get through any number of means as its likely this person has records. The bard wannabe decides to try a disguise and a persuasion. Now, the character they're trying to get information from is a fairly accomplished diplomat/statesman so they are elaborate in their prepearations of a cover story and background for the ruse - yet when it comes down to it, there is essentially one opposed check that decides the whole matter, which feels anti-climactic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Social 'combat'
Top