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<blockquote data-quote="Terath Ninir" data-source="post: 5797798" data-attributes="member: 47"><p>Two points: I think WotC is more willing to listen to fans than they are generally given credit for. And this feels a lot like the runup to 3e, where half the fun was speculating and making suggestions. Even if they don't listen on this, it's still fun to talk about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This actually goes with my argument, which is that D&D has bad rules for social interaction. The fact that 3e/Pathfinder has bad rules, though, does not preclude someone coming up with good ones. </p><p></p><p>Again, Exalted only lets you have an on/off button on immediate things -- like "We're not your enemies, stop attacking!" To really change someone's mind you have to work at it. And you're not going to change someone's core beliefs without epic work. Maybe the paladin *can* convert the ice devil, but it's going to take far more time and effort than killing it would.</p><p></p><p></p><p></p><p>I've not played a lot of indie games, but that could be another source of inspiration. Moving away from the yes/no of 3e/Pathfinder would be great, especially if it were there from the start of 5e.</p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 5797798, member: 47"] Two points: I think WotC is more willing to listen to fans than they are generally given credit for. And this feels a lot like the runup to 3e, where half the fun was speculating and making suggestions. Even if they don't listen on this, it's still fun to talk about. :) This actually goes with my argument, which is that D&D has bad rules for social interaction. The fact that 3e/Pathfinder has bad rules, though, does not preclude someone coming up with good ones. Again, Exalted only lets you have an on/off button on immediate things -- like "We're not your enemies, stop attacking!" To really change someone's mind you have to work at it. And you're not going to change someone's core beliefs without epic work. Maybe the paladin *can* convert the ice devil, but it's going to take far more time and effort than killing it would. I've not played a lot of indie games, but that could be another source of inspiration. Moving away from the yes/no of 3e/Pathfinder would be great, especially if it were there from the start of 5e. [/QUOTE]
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