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<blockquote data-quote="Teflon Billy" data-source="post: 276513" data-attributes="member: 264"><p>Well, I'm glad you think so, You already know that my admiration for your <strong>Vallorean Empire</strong> campaign is high, but I'll say it again here.</p><p></p><p>I used to disallow Paladins in my Campaign, because I thought that they were, at best, rubes. Being hemmed in by their LG alignment made them fine for Dungeon Crawls, but in the day-to-day society of my camapign world they just didn't make sense. A bunch of "Dudley Do Rights" didn't have a place in the gritty, ruthless streets of my campaign world.</p><p></p><p>So I tried to make them fit. </p><p></p><p>The first hurdle was that I had done away with Alignment in my game. Alignment is a big part of Paladinhood in Core D&D.</p><p></p><p>So I kept their code of honour. They behave a certain way because they are "called" to by their Gods, and are kept to their vows by their Brethren and the Leaders of their order. </p><p></p><p>In Core D&D, I've always felt that Paladins cleave a little closer to "Good" than "Lawful". Not my guys.</p><p></p><p>They are clearly more Law than Good.</p><p></p><p>Their "Detect Evil" power is modified (what with there being no alignment) to something more akin to "Detect Malice". People working against the "Common Good" are detected. It is used on suspects and a positive reading is considered "Judge, Jury and Executioner" level condemnation in most situations.</p><p></p><p>They are as much figures of fear to the populace as they are figures of salvation or justice. The are not police or city watch. They intervene where they are needed. </p><p></p><p><em>They</em> decide where they are needed. </p><p></p><p>Oft times, when they answer some kind of need in a community, they "clean up" extraneous issues they come across as well...often things that the locals weren't particularly up in arms about (Prostitution, Treasonous speech, poor child-rearing).</p><p></p><p>They enforce a "lawful alignment", but it's a law all their own. It doesn't answer to secular authorities and it doesn't apologize for stepping on toes. They have power's beyond those of normal men for a reason, and if they stop doing "right" (in their view) those powers go away. It's the only yardstick with which they measure their actions.</p><p></p><p>These are my Paladins. They are no one's Rubes.</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 276513, member: 264"] Well, I'm glad you think so, You already know that my admiration for your [b]Vallorean Empire[/b] campaign is high, but I'll say it again here. I used to disallow Paladins in my Campaign, because I thought that they were, at best, rubes. Being hemmed in by their LG alignment made them fine for Dungeon Crawls, but in the day-to-day society of my camapign world they just didn't make sense. A bunch of "Dudley Do Rights" didn't have a place in the gritty, ruthless streets of my campaign world. So I tried to make them fit. The first hurdle was that I had done away with Alignment in my game. Alignment is a big part of Paladinhood in Core D&D. So I kept their code of honour. They behave a certain way because they are "called" to by their Gods, and are kept to their vows by their Brethren and the Leaders of their order. In Core D&D, I've always felt that Paladins cleave a little closer to "Good" than "Lawful". Not my guys. They are clearly more Law than Good. Their "Detect Evil" power is modified (what with there being no alignment) to something more akin to "Detect Malice". People working against the "Common Good" are detected. It is used on suspects and a positive reading is considered "Judge, Jury and Executioner" level condemnation in most situations. They are as much figures of fear to the populace as they are figures of salvation or justice. The are not police or city watch. They intervene where they are needed. [i]They[/i] decide where they are needed. Oft times, when they answer some kind of need in a community, they "clean up" extraneous issues they come across as well...often things that the locals weren't particularly up in arms about (Prostitution, Treasonous speech, poor child-rearing). They enforce a "lawful alignment", but it's a law all their own. It doesn't answer to secular authorities and it doesn't apologize for stepping on toes. They have power's beyond those of normal men for a reason, and if they stop doing "right" (in their view) those powers go away. It's the only yardstick with which they measure their actions. These are my Paladins. They are no one's Rubes. [/QUOTE]
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