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<blockquote data-quote="Teflon Billy" data-source="post: 277269" data-attributes="member: 264"><p>The PC's react pretty poorly as a rule. The Paladins don't care (remeber their "Detect Malice" ability...they are convinced what they are doing is right, and the opinions of a bunch of itinerant sell-swords means very little to them in the grand scheme of things)</p><p></p><p>Player's attempting to put these Paladin's "in their Place" would be a battle for the ages. They have the numbers, they have the organizaion, they have the magic items, and they have the sheer <em>ability</em> to enforce their beliefs.</p><p></p><p>To their credit, they don't usually act until they are reasonably sure that they are taking the correct actions. Their leaders are generally wise, canny old knights who have no interest in expending the lives of their brethren as currency (Raise Dead magics are rather hard to come by in my campaign). I don't want to portray them as tyrants.</p><p></p><p>well, actually, I want to portray them as <em>mostly benign</em> Tyrants <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>LIke I said beofre, they are not City Watch or Castle Guards....you will neverhave 2 paladins answering a disturbance by knocking on the door and asking "what's going on here?". If they show up to deal with something, they already <em>know</em> what's going on, and there will be as many of them as the Order can muster in the time necessary.</p><p></p><p>And they don't knock.</p><p></p><p>Keep in mind, when the PC's called in the Paladins to deal with the aforementioned "Good Church" and it's pedophile tendencies, it was done with some trepidation. The PC's are not exactly sterling members of the community<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But the Paladins prioritized. The fact that they brought the "large scale badness" to the attention of the Order mitigated the fact that they were a group of sell-swords (not exactly upstanding citizens), and they were simply told to "live their lives better" (the PC's were very aware that <em>they</em> could have been run out of town as well).</p><p></p><p>If you've read the <em>A Song of Ice and Fire</em> series, you know what I mean by "<strong>The Jedi Knights</strong> as led by <strong>Stannis Baratheon</strong>" ...it's as close as I can get with a one-sentence description<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 277269, member: 264"] The PC's react pretty poorly as a rule. The Paladins don't care (remeber their "Detect Malice" ability...they are convinced what they are doing is right, and the opinions of a bunch of itinerant sell-swords means very little to them in the grand scheme of things) Player's attempting to put these Paladin's "in their Place" would be a battle for the ages. They have the numbers, they have the organizaion, they have the magic items, and they have the sheer [i]ability[/i] to enforce their beliefs. To their credit, they don't usually act until they are reasonably sure that they are taking the correct actions. Their leaders are generally wise, canny old knights who have no interest in expending the lives of their brethren as currency (Raise Dead magics are rather hard to come by in my campaign). I don't want to portray them as tyrants. well, actually, I want to portray them as [i]mostly benign[/i] Tyrants :) LIke I said beofre, they are not City Watch or Castle Guards....you will neverhave 2 paladins answering a disturbance by knocking on the door and asking "what's going on here?". If they show up to deal with something, they already [i]know[/i] what's going on, and there will be as many of them as the Order can muster in the time necessary. And they don't knock. Keep in mind, when the PC's called in the Paladins to deal with the aforementioned "Good Church" and it's pedophile tendencies, it was done with some trepidation. The PC's are not exactly sterling members of the community:) But the Paladins prioritized. The fact that they brought the "large scale badness" to the attention of the Order mitigated the fact that they were a group of sell-swords (not exactly upstanding citizens), and they were simply told to "live their lives better" (the PC's were very aware that [i]they[/i] could have been run out of town as well). If you've read the [i]A Song of Ice and Fire[/i] series, you know what I mean by "[b]The Jedi Knights[/b] as led by [b]Stannis Baratheon[/b]" ...it's as close as I can get with a one-sentence description:) [/QUOTE]
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