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<blockquote data-quote="Li Shenron" data-source="post: 6359569" data-attributes="member: 1465"><p>Important things to agree before starting a game:</p><p></p><p>1) Player Characters' lethality: do you want your PC to be normally mortal, or do you want to choose when it's appropriate or not to die?</p><p></p><p>2) Level of humour: do you want the story and situations to feel like Game of Thrones (serious, no laughs), Lord of the Rings (serious with light-hearted moments), cheap 80s fantasy movies (light-hearted with serious moments), or Monty Python (nuts)?</p><p></p><p>3) Sensitive issues: ask the players their level of tolerance for sexism, religion, violent/gory descriptions, and other similar topics.</p><p></p><p><u>These are in my opinion potential deal-breakers for a lot of gamers. Don't leave these unresolved before starting the game.</u></p><p></p><p>And my personal suggestions how to handle these:</p><p></p><p>1) Each PC on its own... if Joe wants the thrill of death and Mary hates the idea of losing her character, let Joe's PC die normally and allow Mary to veto her PC's death anytime. All players must respect everybody else's own choice.</p><p></p><p>2) Find a compromise, probably a middle way is not going to offend anyone. Ask the most comical players to refrain from extreme wackiness. When in doubt, as a DM be serious, facetious players are capable of turning anything serious into a laugh, but if you start by being facetious yourself (e.g. using Flumphs), there is no easy going back to serious.</p><p></p><p>3) Any player's sensitivity takes precedence. If someone has issues with topic X, ban topic X for everybody. </p><p></p><p>---</p><p></p><p>As a final remark, I would also personally rule that inter-party hostility is BANNED by default: no attacking another PC no stealing from another PC, no shoving another PC into a harming situation.</p><p></p><p>This <em>never</em> works. Not even among very experienced players, unless they are looking for playing a short campaign.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6359569, member: 1465"] Important things to agree before starting a game: 1) Player Characters' lethality: do you want your PC to be normally mortal, or do you want to choose when it's appropriate or not to die? 2) Level of humour: do you want the story and situations to feel like Game of Thrones (serious, no laughs), Lord of the Rings (serious with light-hearted moments), cheap 80s fantasy movies (light-hearted with serious moments), or Monty Python (nuts)? 3) Sensitive issues: ask the players their level of tolerance for sexism, religion, violent/gory descriptions, and other similar topics. [U]These are in my opinion potential deal-breakers for a lot of gamers. Don't leave these unresolved before starting the game.[/U] And my personal suggestions how to handle these: 1) Each PC on its own... if Joe wants the thrill of death and Mary hates the idea of losing her character, let Joe's PC die normally and allow Mary to veto her PC's death anytime. All players must respect everybody else's own choice. 2) Find a compromise, probably a middle way is not going to offend anyone. Ask the most comical players to refrain from extreme wackiness. When in doubt, as a DM be serious, facetious players are capable of turning anything serious into a laugh, but if you start by being facetious yourself (e.g. using Flumphs), there is no easy going back to serious. 3) Any player's sensitivity takes precedence. If someone has issues with topic X, ban topic X for everybody. --- As a final remark, I would also personally rule that inter-party hostility is BANNED by default: no attacking another PC no stealing from another PC, no shoving another PC into a harming situation. This [I]never[/I] works. Not even among very experienced players, unless they are looking for playing a short campaign. [/QUOTE]
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