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<blockquote data-quote="painandgreed" data-source="post: 1872473" data-attributes="member: 24969"><p>Before each game, I do set peopel down and ask them if they want a cooperative game or a competative game. Namely, can the party trust the new PC they just met in the bar to not kill them all in their sleep when given watch?</p><p></p><p>The only time I've ever seen anything written, it was in character but due to metagaming. One player tried to screw over another player (which is something that player alwasy tried to do) but got the character killed for his actions (whcih always happened). He started making his new character and was making it specifically to kill the PC that had killed his old character. We reacted to this by sitting down and deciding to come up with party by-laws, which included, first off, a rule that said no mamber may kill another member, any that did would be hunted down and killed by the party. It went on and we spent several hours writing these up in character deciding how treasure is split, who votes for what and how many votes everybody gets. In the end, if the guy had brought his new character in, he'd have to settle down and behave himself. He opted not to get back in that campaign. However, because of those rules, and the military flavor it gave the party, we actually became a mercenary group and it all worked really well.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1872473, member: 24969"] Before each game, I do set peopel down and ask them if they want a cooperative game or a competative game. Namely, can the party trust the new PC they just met in the bar to not kill them all in their sleep when given watch? The only time I've ever seen anything written, it was in character but due to metagaming. One player tried to screw over another player (which is something that player alwasy tried to do) but got the character killed for his actions (whcih always happened). He started making his new character and was making it specifically to kill the PC that had killed his old character. We reacted to this by sitting down and deciding to come up with party by-laws, which included, first off, a rule that said no mamber may kill another member, any that did would be hunted down and killed by the party. It went on and we spent several hours writing these up in character deciding how treasure is split, who votes for what and how many votes everybody gets. In the end, if the guy had brought his new character in, he'd have to settle down and behave himself. He opted not to get back in that campaign. However, because of those rules, and the military flavor it gave the party, we actually became a mercenary group and it all worked really well. [/QUOTE]
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