Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Social Contracts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dontpunkme" data-source="post: 1873814" data-attributes="member: 17938"><p>My campiagn rules</p><p>1) You have six seconds to act in any particular round. If you do not declare your action within this time limit you will forfeit your turn. From the time you declare your action until you resolve your action (i.e rolling dice, referencing a rule) there is a 30 second time limit.</p><p>2) Do not roll any dice without first being prompted by the DM. Your result will be negated. (I don’t care if you rolled a 20 and an 18 and another player witnessed both of them, they are negated.)</p><p>3) Conversation across the table is strictly forbidden. Rule clarifications (where in clarifications do not include metagame knowledge) are permissible.</p><p>4) Unless you specifically state otherwise, anything said by you is assumed to be in character.</p><p>5) Complaints are to be lodged after the game has concluded. Ample time is provided after the game so that every complaint can be reviewed by the DM. Complaints during game play not only slow down the game, but also ruin the experience for everyone.</p><p>6) Attendance is mandatory. If you cannot make it for whatever reason it is YOUR job to notify the DM in advance. Finding out from a 3rd party or five minutes beforehand sucks and you’re character will not be excused. If by some stroke of luck something bad happens to your PC in such an instance it is the sole result of your irresponsibility.</p><p>7) Your PC’s are not immortal. Yes, they are heroes, but even heroes do die (usually serving to heighten their popularity). Do not be surprised or angry when your 14th level character is slain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> happens.</p><p>8) Failure to abide by the rules can result in the following depending on the seriousness of the transgression and habitualness:</p><p>o Loss of hit points</p><p>o Loss of XP</p><p>o Loss of items</p><p>o Loss of levels</p><p>o Character death</p><p>o Banning from the campaign</p><p>9) These rules are subject to change.</p><p></p><p>Explanations because I'm sure I look like a DM with a god complex:</p><p>1) This is a result of players BSing when its their turn. Also its annoying when its the 6th round and people still don't know their turn. Especially annoying considering I maintain a dry erase board with the initiative order written out. </p><p>2) This stems from repeated instances of suspected cheating (like the fighter who rolled 10's for hp for 7 straight levels).</p><p>3) Character A is talking to the mayor of the town about mysterious disappearences. Players B, C, and D are in the background chanting WEEEEEEE-JAAAAAAAASSSSSS, 'nuff said.</p><p>4) Players seem to not realize that I don't enjoy a multitude of jokes when I'm trying to run important meetings with them and colorful npc's. Also, its great drama when a party member happens to call a guard a turd in a tunic (true story)</p><p>5) Its just disruptive. </p><p>6) Now I understand there's exceptions (grandmom's dead) but for a player to miss out after calling 45 minutes into the scheduled start time because he wants to jam with his band or because this girl wants to go somewhere with him is just inexcusable.</p><p>7) Gotta lay this out in th beginning. </p><p>8) What good are rules without penalties?</p><p>9) Because sometimes new problems present themself.</p></blockquote><p></p>
[QUOTE="dontpunkme, post: 1873814, member: 17938"] My campiagn rules 1) You have six seconds to act in any particular round. If you do not declare your action within this time limit you will forfeit your turn. From the time you declare your action until you resolve your action (i.e rolling dice, referencing a rule) there is a 30 second time limit. 2) Do not roll any dice without first being prompted by the DM. Your result will be negated. (I don’t care if you rolled a 20 and an 18 and another player witnessed both of them, they are negated.) 3) Conversation across the table is strictly forbidden. Rule clarifications (where in clarifications do not include metagame knowledge) are permissible. 4) Unless you specifically state otherwise, anything said by you is assumed to be in character. 5) Complaints are to be lodged after the game has concluded. Ample time is provided after the game so that every complaint can be reviewed by the DM. Complaints during game play not only slow down the game, but also ruin the experience for everyone. 6) Attendance is mandatory. If you cannot make it for whatever reason it is YOUR job to notify the DM in advance. Finding out from a 3rd party or five minutes beforehand sucks and you’re character will not be excused. If by some stroke of luck something bad happens to your PC in such an instance it is the sole result of your irresponsibility. 7) Your PC’s are not immortal. Yes, they are heroes, but even heroes do die (usually serving to heighten their popularity). Do not be surprised or angry when your 14th level character is slain. :):):):) happens. 8) Failure to abide by the rules can result in the following depending on the seriousness of the transgression and habitualness: o Loss of hit points o Loss of XP o Loss of items o Loss of levels o Character death o Banning from the campaign 9) These rules are subject to change. Explanations because I'm sure I look like a DM with a god complex: 1) This is a result of players BSing when its their turn. Also its annoying when its the 6th round and people still don't know their turn. Especially annoying considering I maintain a dry erase board with the initiative order written out. 2) This stems from repeated instances of suspected cheating (like the fighter who rolled 10's for hp for 7 straight levels). 3) Character A is talking to the mayor of the town about mysterious disappearences. Players B, C, and D are in the background chanting WEEEEEEE-JAAAAAAAASSSSSS, 'nuff said. 4) Players seem to not realize that I don't enjoy a multitude of jokes when I'm trying to run important meetings with them and colorful npc's. Also, its great drama when a party member happens to call a guard a turd in a tunic (true story) 5) Its just disruptive. 6) Now I understand there's exceptions (grandmom's dead) but for a player to miss out after calling 45 minutes into the scheduled start time because he wants to jam with his band or because this girl wants to go somewhere with him is just inexcusable. 7) Gotta lay this out in th beginning. 8) What good are rules without penalties? 9) Because sometimes new problems present themself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Social Contracts?
Top