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<blockquote data-quote="innerdude" data-source="post: 7954247" data-attributes="member: 85870"><p>I personally have never understood the appeal of Roll20. I've never used Fantasy Grounds, so I don't have that as a comparison, but I find Roll20's user interface / user experience to be clunky at best, and nigh infuriating at worst. </p><p></p><p>When I discovered Tabletop Simulator on Steam, it was exactly what I was looking for. I don't need my virtual tabletop to be an information manager, character builder, knowledge repository, or combat tracker. </p><p></p><p>I just need it to clearly define a map space / battle mat, with easy-to-interact-with components that can be quickly updated and manipulated on the fly, in a way that most closely resembles a "real world" battle mat, but without having to drag around hundreds of mini-figures or standups. </p><p></p><p>I'm guessing the reason it's not mentioned more frequently around these parts is because it's not free. But Tabletop Simulator's $20-per-participant price point provides a 100x return on investment over Roll20's "free." And there's enough free models, mods, textures, map images, pre-built scenarios, and more, that I can't imagine anyone needing to spend more than the initial $20, ever. Need a new battle map? A 60-second pinterest search is about all it takes to find something usable in TTS.</p><p></p><p>Like anything, there's a few things to get used to in doing basic battle mat setup, but once you grasp the basics, it's simple and takes only 5-10% more time (if that) than setting up a physical battle mat scenario.</p></blockquote><p></p>
[QUOTE="innerdude, post: 7954247, member: 85870"] I personally have never understood the appeal of Roll20. I've never used Fantasy Grounds, so I don't have that as a comparison, but I find Roll20's user interface / user experience to be clunky at best, and nigh infuriating at worst. When I discovered Tabletop Simulator on Steam, it was exactly what I was looking for. I don't need my virtual tabletop to be an information manager, character builder, knowledge repository, or combat tracker. I just need it to clearly define a map space / battle mat, with easy-to-interact-with components that can be quickly updated and manipulated on the fly, in a way that most closely resembles a "real world" battle mat, but without having to drag around hundreds of mini-figures or standups. I'm guessing the reason it's not mentioned more frequently around these parts is because it's not free. But Tabletop Simulator's $20-per-participant price point provides a 100x return on investment over Roll20's "free." And there's enough free models, mods, textures, map images, pre-built scenarios, and more, that I can't imagine anyone needing to spend more than the initial $20, ever. Need a new battle map? A 60-second pinterest search is about all it takes to find something usable in TTS. Like anything, there's a few things to get used to in doing basic battle mat setup, but once you grasp the basics, it's simple and takes only 5-10% more time (if that) than setting up a physical battle mat scenario. [/QUOTE]
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