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General Tabletop Discussion
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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<blockquote data-quote="Voadam" data-source="post: 9298895" data-attributes="member: 2209"><p>I sometimes get the "I didn't actually say that in character." backtrack which is annoying when the context was more in character and it disrupts the flow of the game to straighten out whether to retcon a bunch of stuff or not. I enjoy a joking feel in my games but pacing and actual interactions in the game are also important to me and I really dislike retconning.</p><p></p><p>I find that with a group used to failing forward who enjoy the comedic turn arounds of bad situations that happens a little less than where people are super focused on always scraping out every advantage.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9298895, member: 2209"] I sometimes get the "I didn't actually say that in character." backtrack which is annoying when the context was more in character and it disrupts the flow of the game to straighten out whether to retcon a bunch of stuff or not. I enjoy a joking feel in my games but pacing and actual interactions in the game are also important to me and I really dislike retconning. I find that with a group used to failing forward who enjoy the comedic turn arounds of bad situations that happens a little less than where people are super focused on always scraping out every advantage. [/QUOTE]
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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