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General Tabletop Discussion
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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<blockquote data-quote="MGibster" data-source="post: 9302606" data-attributes="member: 4534"><p>You know, when it comes to games, there are such a wide variety of situations that I'm hesitant to say this isn't applicable to any situation. Certainly if there's a hot topic, and this is especially true if the patrons of a saloon have a vested interest in what's going on, it wouldn't be unreasonable for the PCs to just hang out and expect to hear people talking about it. For example, some poor homesteader might be complaining that Jacob Marley sent some goons to run him off his property and others commisserate with him because they're experiencing the same problem. </p><p></p><p></p><p>I solved this problem with my current group a long time ago. I just spoke with them about what I expected and if they wanted specific information they were going to have to make specific inquiries. This could take the form of talking to people or searching for the same information elsewhere, but they'd have to be proactive.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9302606, member: 4534"] You know, when it comes to games, there are such a wide variety of situations that I'm hesitant to say this isn't applicable to any situation. Certainly if there's a hot topic, and this is especially true if the patrons of a saloon have a vested interest in what's going on, it wouldn't be unreasonable for the PCs to just hang out and expect to hear people talking about it. For example, some poor homesteader might be complaining that Jacob Marley sent some goons to run him off his property and others commisserate with him because they're experiencing the same problem. I solved this problem with my current group a long time ago. I just spoke with them about what I expected and if they wanted specific information they were going to have to make specific inquiries. This could take the form of talking to people or searching for the same information elsewhere, but they'd have to be proactive. [/QUOTE]
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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