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General Tabletop Discussion
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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<blockquote data-quote="Lanefan" data-source="post: 9304503" data-attributes="member: 29398"><p>What about situations where "the rules" aren't in play and the players are simply having an in-character discussion (or argument) with each other? Telling war stories. Falling in love. Arguing over who gets what treasure. Planning what to do next, or which route to take. Discussing family matters. Playing pranks on each other. Becoming friends instead of just team-mates.</p><p></p><p>Yes, nearly all of this represents time during which "the story" isn't advancing, but so what? There's always next session for that - and hundreds of sessions beyond, if needed.</p><p></p><p>As for interacting with NPCs in the sort of manner you're posting about here, I take almost the opposite tack: occasionally giving a slight advantage to the player who does the better acting job is a subtle encouragement to the others to up their game a bit.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9304503, member: 29398"] What about situations where "the rules" aren't in play and the players are simply having an in-character discussion (or argument) with each other? Telling war stories. Falling in love. Arguing over who gets what treasure. Planning what to do next, or which route to take. Discussing family matters. Playing pranks on each other. Becoming friends instead of just team-mates. Yes, nearly all of this represents time during which "the story" isn't advancing, but so what? There's always next session for that - and hundreds of sessions beyond, if needed. As for interacting with NPCs in the sort of manner you're posting about here, I take almost the opposite tack: occasionally giving a slight advantage to the player who does the better acting job is a subtle encouragement to the others to up their game a bit. [/QUOTE]
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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