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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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<blockquote data-quote="Celebrim" data-source="post: 9316117" data-attributes="member: 4937"><p>I don't think it is as clear/cut black and white as that. Consider that in combat it matters greatly what your character's attack bonus is and what your hit points are but that isn't ever all that matters. Whether you choose to engage in ranged combat, or close to melee matters. Whether your party fights defensively or presses the attack, whether you split up to address different threats or focus attacks on a single foe, whether you choose to position yourself between the enemy and another player, and what abilities you choose to use and when all are some of the many things that go into determining how successful you will be in combat. So typically combat involves some combination of both player and character skill.</p><p></p><p>And there is no particular reason why a social engagement can't involve some combination of both player and character skill. What the players speak doesn't have to be meaningless, nor does it have to be everything. There is a broad area in the middle between pure mechanical resolution and pure fiat.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9316117, member: 4937"] I don't think it is as clear/cut black and white as that. Consider that in combat it matters greatly what your character's attack bonus is and what your hit points are but that isn't ever all that matters. Whether you choose to engage in ranged combat, or close to melee matters. Whether your party fights defensively or presses the attack, whether you split up to address different threats or focus attacks on a single foe, whether you choose to position yourself between the enemy and another player, and what abilities you choose to use and when all are some of the many things that go into determining how successful you will be in combat. So typically combat involves some combination of both player and character skill. And there is no particular reason why a social engagement can't involve some combination of both player and character skill. What the players speak doesn't have to be meaningless, nor does it have to be everything. There is a broad area in the middle between pure mechanical resolution and pure fiat. [/QUOTE]
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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