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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 137329" data-attributes="member: 546"><p>Incite Passion [Social]</p><p>[Adapted from Fading Suns d20]</p><p>You are a hot-head, but it occasionally proves</p><p>extremely useful for you to be so passionate.</p><p> Benefit: Provides a scaling +1 bonus to your</p><p>actions to act upon the object of your passion for each</p><p>time this feat is taken (up to +5). See Fading Suns</p><p>d20, p. 100.</p><p></p><p>Infamy [Social]</p><p>[Adapted from Star Wars/Shadowchasers d20]</p><p>You are well-known for crimes or evil deeds</p><p>(regardless of whether you actually committed them).</p><p> Special: You can’t select both Fame and Infamy.</p><p></p><p>Inquisitorial Seal [Social]</p><p>[Adapted from Fading Suns d20]</p><p>You are a member of the Inquisition.</p><p> Prerequisite: Church Ordination rank 4+</p><p> Benefit: You bear an Inquisitorial Seal, granted</p><p>by the Inquisitorial Synod. Unlike most such seals,</p><p>which are handed out on a per mission basis, this one</p><p>is permanent, allowing you to perform inquisitorial</p><p>duties full-time and without the need to consult</p><p>superiors as regards situations that may arise during</p><p>such duties. This does not mean, however, that you</p><p>are free to act however you desire; your actions can</p><p>still be judged by the Inquisitorial Synod.</p><p></p><p>Leadership [Social]</p><p>[Adapted from PHB/DMG]</p><p>See the DMG, p. 45.</p><p></p><p>Legate [Social]</p><p>[Adapted from Fading Suns d20]</p><p>You are a church ambassador to a noble house, guild,</p><p>city or nation.</p><p> Prerequisite: Church Ordination level 3+</p><p> Benefit: As an official representative of the</p><p>church, you are accorded a degree of respect by your</p><p>hosts, although you must earn their trust on a</p><p>personal level for them to see you as anything but a</p><p>spy for the church. Nonetheless, you gain a +2 bonus</p><p>to Bluff and Diplomacy checks involving official</p><p>church business.</p><p> In addition, you may cross feudal boundaries free</p><p>from taxation or tithe. You may request to participate</p><p>in diplomatic events your host holds, such as</p><p>conferences and parties, although he does not have to</p><p>invite you (but doing so would be a faux pas in the</p><p>eyes of your superiors). You have the right to provide</p><p>character testimony for a plaintiff or defendant in a</p><p>legal case and be heard. You can also request an</p><p>investigation from the church concerning specific</p><p>matters or mysteries (but be prepared to provide</p><p>evidence or a good reason for your beliefs).</p><p></p><p>The Look [Social]</p><p>[Adapted from Spycraft d20]</p><p>Whether it’s devilishly handsome good looks, a laugh</p><p>that melts hearts, all the right curves, or a smile that</p><p>makes people weak in the knees, you’ve got what it</p><p>takes to make those attracted to your gender stop and</p><p>give you the eye.</p><p> Prerequisite: Cha 13+.</p><p> Benefit: You gain a +4 bonus to all</p><p>Charisma-based skills when dealing with NPCs</p><p>attracted to your gender.</p><p></p><p>Mark [Social]</p><p>[Adapted from Spycraft d20]</p><p>You can size someone up from a distance.</p><p> Prerequisite: Wisdom 13+</p><p> Benefit: As a free action, you may target an NPC</p><p>with this feat, ‘sizing him up.’ Name three skills. The</p><p>GM must tell you which of those skills the target has</p><p>the highest bonus in (combined rank and ability score</p><p>modifier), and which of the skills the target has the</p><p>lowest bonus with. This feat does not confer</p><p>knowledge of the target’s actual skill ranks or ability</p><p>bonuses--only their relative strength to each other.</p><p>You may use this ability a number of times per game</p><p>day equal to your Wisdom modifier (though never</p><p>more than once per round) and you may use it on the</p><p>same target more than once.</p><p></p><p>Master Mimic [Social]</p><p>[Adapted from Spycraft d20]</p><p>You’re a natural at impersonating others.</p><p> Prerequisite: Cha 13+, Bluff skill 4+, Disguise</p><p>skill 4+, Perform skill 4+.</p><p> Benefit: You gain a +2 bonus on all Bluff,</p><p>Disguise and Perform (acting) checks. In addition,</p><p>your threat range with these skills increases to 19-20.</p><p></p><p>Master of Persuasion [Social]</p><p>[Adapted from Spycraft d20]</p><p>You have tremendous powers of persuasion.</p><p> Prerequisite: Cha 13+, Bluff skill 4+, Diplomacy</p><p>skill 4+, Intimidate skill 4+.</p><p> Benefit: You gain a +2 bonus on all Bluff (not</p><p>feint), Diplomacy and Intimidate checks. In addition,</p><p>your threat range with these skills increases to 19-20.</p><p></p><p>Mercantile Background [Social]</p><p>[Adapted from Forgotten Realms]</p><p>You come from a family that excels at a particular</p><p>trade and knows well the value of any kind of trade</p><p>good or commodity.</p><p></p><p>Military Rank [Social]</p><p>[Adapted from Fading Suns d20]</p><p>You have served in the armed forces and have the</p><p>rank to prove it.</p><p> Prerequisites: Church Ordination, Guild</p><p>Commission or Noble Title (for officer ranks), or any</p><p>character level 1+ (for enlisted ranks)</p><p> Benefit: You bear a military rank in the armed or</p><p>naval forces of a noble house, merchant company,</p><p>church order, mercenary company or some other</p><p>military or paramilitary organization. Your title</p><p>depends on how many levels of this stackable feat</p><p>you possess. Each successive level raises you in rank</p><p>one title (see chart below). Titles provide different</p><p>benefits for officers and enlisted.</p><p> Officers: Each officer rank grants you a +1 bonus</p><p>to your Leadership score. This bonus is stackable</p><p>with each successive rank.</p><p> Enlisted: Each enlisted rank grants you a +1 bonus</p><p>to any Gather Information checks performed wherever</p><p>soldiers or sailors hang out (most often in the</p><p>barracks or a bar). Your rank more easily provides</p><p>you with the necessary background to mix with troops</p><p>and loosen their lips. This bonus is stackable with</p><p>each successive rank. The drawback is that you may</p><p>be called back to active duty in times of crisis if you</p><p>are retired. Refusing such a call to duty is grounds for</p><p>a court-martial and removal of rank.</p><p> Officer (Army/Navy)</p><p>1st = Lieutenant/Midshipman</p><p>2nd = Captain/2nd Lieutenant</p><p>3rd = Major/1st Lieutenant</p><p>4th = Colonel/Captain</p><p>5th = General/Admiral</p><p> Enlisted (Army/Navy)</p><p>1st = Private/Crewman</p><p>2nd = Private 1st Class/Able Crewman</p><p>3rd = Corpral/Mate</p><p>4th = Sergeant/Master</p><p>5th = Staff Sergeant/Master of the Ship</p><p></p><p>Mimic [Social]</p><p>[Adapted from Shadowchasers d20]</p><p>You have a gift for impersonation.</p><p></p><p>Multicultural [Social]</p><p>[Adapted from Song & Silence]</p><p>You blend in well with members of another race.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 137329, member: 546"] Incite Passion [Social] [Adapted from Fading Suns d20] You are a hot-head, but it occasionally proves extremely useful for you to be so passionate. Benefit: Provides a scaling +1 bonus to your actions to act upon the object of your passion for each time this feat is taken (up to +5). See Fading Suns d20, p. 100. Infamy [Social] [Adapted from Star Wars/Shadowchasers d20] You are well-known for crimes or evil deeds (regardless of whether you actually committed them). Special: You can’t select both Fame and Infamy. Inquisitorial Seal [Social] [Adapted from Fading Suns d20] You are a member of the Inquisition. Prerequisite: Church Ordination rank 4+ Benefit: You bear an Inquisitorial Seal, granted by the Inquisitorial Synod. Unlike most such seals, which are handed out on a per mission basis, this one is permanent, allowing you to perform inquisitorial duties full-time and without the need to consult superiors as regards situations that may arise during such duties. This does not mean, however, that you are free to act however you desire; your actions can still be judged by the Inquisitorial Synod. Leadership [Social] [Adapted from PHB/DMG] See the DMG, p. 45. Legate [Social] [Adapted from Fading Suns d20] You are a church ambassador to a noble house, guild, city or nation. Prerequisite: Church Ordination level 3+ Benefit: As an official representative of the church, you are accorded a degree of respect by your hosts, although you must earn their trust on a personal level for them to see you as anything but a spy for the church. Nonetheless, you gain a +2 bonus to Bluff and Diplomacy checks involving official church business. In addition, you may cross feudal boundaries free from taxation or tithe. You may request to participate in diplomatic events your host holds, such as conferences and parties, although he does not have to invite you (but doing so would be a faux pas in the eyes of your superiors). You have the right to provide character testimony for a plaintiff or defendant in a legal case and be heard. You can also request an investigation from the church concerning specific matters or mysteries (but be prepared to provide evidence or a good reason for your beliefs). The Look [Social] [Adapted from Spycraft d20] Whether it’s devilishly handsome good looks, a laugh that melts hearts, all the right curves, or a smile that makes people weak in the knees, you’ve got what it takes to make those attracted to your gender stop and give you the eye. Prerequisite: Cha 13+. Benefit: You gain a +4 bonus to all Charisma-based skills when dealing with NPCs attracted to your gender. Mark [Social] [Adapted from Spycraft d20] You can size someone up from a distance. Prerequisite: Wisdom 13+ Benefit: As a free action, you may target an NPC with this feat, ‘sizing him up.’ Name three skills. The GM must tell you which of those skills the target has the highest bonus in (combined rank and ability score modifier), and which of the skills the target has the lowest bonus with. This feat does not confer knowledge of the target’s actual skill ranks or ability bonuses--only their relative strength to each other. You may use this ability a number of times per game day equal to your Wisdom modifier (though never more than once per round) and you may use it on the same target more than once. Master Mimic [Social] [Adapted from Spycraft d20] You’re a natural at impersonating others. Prerequisite: Cha 13+, Bluff skill 4+, Disguise skill 4+, Perform skill 4+. Benefit: You gain a +2 bonus on all Bluff, Disguise and Perform (acting) checks. In addition, your threat range with these skills increases to 19-20. Master of Persuasion [Social] [Adapted from Spycraft d20] You have tremendous powers of persuasion. Prerequisite: Cha 13+, Bluff skill 4+, Diplomacy skill 4+, Intimidate skill 4+. Benefit: You gain a +2 bonus on all Bluff (not feint), Diplomacy and Intimidate checks. In addition, your threat range with these skills increases to 19-20. Mercantile Background [Social] [Adapted from Forgotten Realms] You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity. Military Rank [Social] [Adapted from Fading Suns d20] You have served in the armed forces and have the rank to prove it. Prerequisites: Church Ordination, Guild Commission or Noble Title (for officer ranks), or any character level 1+ (for enlisted ranks) Benefit: You bear a military rank in the armed or naval forces of a noble house, merchant company, church order, mercenary company or some other military or paramilitary organization. Your title depends on how many levels of this stackable feat you possess. Each successive level raises you in rank one title (see chart below). Titles provide different benefits for officers and enlisted. Officers: Each officer rank grants you a +1 bonus to your Leadership score. This bonus is stackable with each successive rank. Enlisted: Each enlisted rank grants you a +1 bonus to any Gather Information checks performed wherever soldiers or sailors hang out (most often in the barracks or a bar). Your rank more easily provides you with the necessary background to mix with troops and loosen their lips. This bonus is stackable with each successive rank. The drawback is that you may be called back to active duty in times of crisis if you are retired. Refusing such a call to duty is grounds for a court-martial and removal of rank. Officer (Army/Navy) 1st = Lieutenant/Midshipman 2nd = Captain/2nd Lieutenant 3rd = Major/1st Lieutenant 4th = Colonel/Captain 5th = General/Admiral Enlisted (Army/Navy) 1st = Private/Crewman 2nd = Private 1st Class/Able Crewman 3rd = Corpral/Mate 4th = Sergeant/Master 5th = Staff Sergeant/Master of the Ship Mimic [Social] [Adapted from Shadowchasers d20] You have a gift for impersonation. Multicultural [Social] [Adapted from Song & Silence] You blend in well with members of another race. [/QUOTE]
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