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<blockquote data-quote="Kae'Yoss" data-source="post: 3729430" data-attributes="member: 4134"><p>Roleplaying isn't the same as speaking in character - there's more to roleplaying. </p><p></p><p>And we're not talking about pure speaking in character here. There's no rules for that.</p><p></p><p>We're speaking about overcoming challenges by talking. Since overcoming challenges by fighting is subject to luck and the character's abilities, overcoming challenges by talking should be the same. The character's abilities should matter. That means if your character's social skills are weak, he should not be consistently able to talt his way out of everything, even if the player has a way with words. And if the character's great social skills, he should be able to accomplish something even if the player is rather shy.</p><p></p><p></p><p></p><p>Why would you deny others their preferred way of playing? Why would you supply ammo to those who say D&D is a wargame who is as socially inept as its players because while it has a thousand rules to stab someone, there's no rules to resolve conflicts peacefully?</p><p></p><p></p><p></p><p>Even 3e's (inadequate) social rules explicitly state that they're to be used for interactions between a PC and NPCs, not between PCs. Players among themselves still get to decide how they treat each other.</p><p></p><p>Of course, the character's abilities should be taken into consideration. If player one makes a great diplomacy roll to try to convince player two not to kill that guy, he should take that into consideration when deciding on a course of action. Otherwise it's bad roleplaying.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3729430, member: 4134"] Roleplaying isn't the same as speaking in character - there's more to roleplaying. And we're not talking about pure speaking in character here. There's no rules for that. We're speaking about overcoming challenges by talking. Since overcoming challenges by fighting is subject to luck and the character's abilities, overcoming challenges by talking should be the same. The character's abilities should matter. That means if your character's social skills are weak, he should not be consistently able to talt his way out of everything, even if the player has a way with words. And if the character's great social skills, he should be able to accomplish something even if the player is rather shy. Why would you deny others their preferred way of playing? Why would you supply ammo to those who say D&D is a wargame who is as socially inept as its players because while it has a thousand rules to stab someone, there's no rules to resolve conflicts peacefully? Even 3e's (inadequate) social rules explicitly state that they're to be used for interactions between a PC and NPCs, not between PCs. Players among themselves still get to decide how they treat each other. Of course, the character's abilities should be taken into consideration. If player one makes a great diplomacy roll to try to convince player two not to kill that guy, he should take that into consideration when deciding on a course of action. Otherwise it's bad roleplaying. [/QUOTE]
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