Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Social interactions in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 3736746" data-attributes="member: 3887"><p>I prefer to accommodate players. I'm not so interested in telling them what to play --outside of the few broad parameters. Besides, it's interesting to watch the 'wrong' characters stumble around like bulls in an enchanted china shop. </p><p></p><p>In all seriousness, why? How does that make the game more enjoyable? Again, I'm out to entertain my players, not teach them the consequences of wanting to play the game with the character of their choosing. Hence, I seek to accommodate, and after that, encourage participation during actual play.</p><p></p><p></p><p>Some PC's in my current campaign come pretty close to that array... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>To clarify, I'm only talking about ignoring a character's flaws on occasion, and specifically with regard to player participation in planning or social encounters. I wouldn't let someone do it all the time. </p><p></p><p></p><p>It's simpler to just acknowledge that the character is as smooth as Cary Grant on occasion. I'm a huge fan of simple. </p><p></p><p></p><p>I can think of a number of reasons why not, the simplest being that the player didn't have a firm idea of their characters personality at the start of the game. Or they did, and then decided to change it. Or that even though they enjoying playing a certain type of character most of the time, sometimes they like to break out of that (consistency being the 2 hit die hobgoblin of little minds and all that...).</p><p></p><p>It my experience that 'going with the flow' leads to a more fun game. You could say my DM'ing philosophy is best summed up by the classic scene in Animal House, where Bluto gives a moving, yet factually incorrect speech invoking the German attack on Pearl Harbor, which is to say, more often than not when confronted with a player's actions don't neatly match up to their characters abilities, I say 'Forget in, he's rolling'.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3736746, member: 3887"] I prefer to accommodate players. I'm not so interested in telling them what to play --outside of the few broad parameters. Besides, it's interesting to watch the 'wrong' characters stumble around like bulls in an enchanted china shop. In all seriousness, why? How does that make the game more enjoyable? Again, I'm out to entertain my players, not teach them the consequences of wanting to play the game with the character of their choosing. Hence, I seek to accommodate, and after that, encourage participation during actual play. Some PC's in my current campaign come pretty close to that array... :) To clarify, I'm only talking about ignoring a character's flaws on occasion, and specifically with regard to player participation in planning or social encounters. I wouldn't let someone do it all the time. It's simpler to just acknowledge that the character is as smooth as Cary Grant on occasion. I'm a huge fan of simple. I can think of a number of reasons why not, the simplest being that the player didn't have a firm idea of their characters personality at the start of the game. Or they did, and then decided to change it. Or that even though they enjoying playing a certain type of character most of the time, sometimes they like to break out of that (consistency being the 2 hit die hobgoblin of little minds and all that...). It my experience that 'going with the flow' leads to a more fun game. You could say my DM'ing philosophy is best summed up by the classic scene in Animal House, where Bluto gives a moving, yet factually incorrect speech invoking the German attack on Pearl Harbor, which is to say, more often than not when confronted with a player's actions don't neatly match up to their characters abilities, I say 'Forget in, he's rolling'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Social interactions in 4E
Top