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<blockquote data-quote="Kae'Yoss" data-source="post: 3737208" data-attributes="member: 4134"><p>I think the game should make it fair to as many people as possible:</p><p></p><p>Whenever possible, make the character's abilities count, with the player making contributions. If the player has strengths in one area, nothing keeps him from letting his character have strengths in that area. Great talker? Get your character high charisma!</p><p></p><p>The game should also punish those who try to "cheat", by letting their character have weaknesses where they themselves are strong, and then ignoring the charater's abilities in favour of their own. That's bad roleplaying.</p><p></p><p></p><p></p><p>Let Str, Dex, Con as well as attack rolls, AC, and HP determine how well someone can deal and take punishment and thus avoid both , for example, frail players to be unable to play tough guys and tough players playing tough characters with low physical stats. Since the game already does that well, we don't have to get rid of things like the "attack roll dart board" or the "hp simulating electro shocker".</p><p></p><p>Let Social ability be coverned by charisma and social skills so shy people can play a silver-tongued nogotiator, and avoid silver-tongued players playing characters with 6 cha and 20 str at 1st level dominating both on the battlefield on in the court. We can do that by not ignoring skills like diplomacy.</p><p></p><p>Sure, those who know the game, are decent tacticians and have good math skills will still have some advantage they should not have, but with simpler rules, the "injustice" can be lessened.</p><p></p><p></p><p>Sure, we won't be able to keep people from abusing everything, but that doesn't mean we should let them abuse everything.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3737208, member: 4134"] I think the game should make it fair to as many people as possible: Whenever possible, make the character's abilities count, with the player making contributions. If the player has strengths in one area, nothing keeps him from letting his character have strengths in that area. Great talker? Get your character high charisma! The game should also punish those who try to "cheat", by letting their character have weaknesses where they themselves are strong, and then ignoring the charater's abilities in favour of their own. That's bad roleplaying. Let Str, Dex, Con as well as attack rolls, AC, and HP determine how well someone can deal and take punishment and thus avoid both , for example, frail players to be unable to play tough guys and tough players playing tough characters with low physical stats. Since the game already does that well, we don't have to get rid of things like the "attack roll dart board" or the "hp simulating electro shocker". Let Social ability be coverned by charisma and social skills so shy people can play a silver-tongued nogotiator, and avoid silver-tongued players playing characters with 6 cha and 20 str at 1st level dominating both on the battlefield on in the court. We can do that by not ignoring skills like diplomacy. Sure, those who know the game, are decent tacticians and have good math skills will still have some advantage they should not have, but with simpler rules, the "injustice" can be lessened. Sure, we won't be able to keep people from abusing everything, but that doesn't mean we should let them abuse everything. [/QUOTE]
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