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<blockquote data-quote="DEFCON 1" data-source="post: 8563543" data-attributes="member: 7006"><p>I created a small and relatively minor set of game rules for my Theros campaign regarding philosophical Debate. They pretty much follow the conventions of standard D&D combat (and take into account some of the changes in the Skill list I made for this campaign.) I have yet to actually playtest or use these rules (the group will probably be in a situation where they need to make argument soon) so I have no idea if they ultimately will be useful... but like combat and Skill Challenges, having a gameside ruleset for the players might help them and me aim for a goal and know if/when it gets reached when conversing in character.</p><p></p><p><strong>Debate</strong></p><p></p><ul> <li data-xf-list-type="ul">Debates are social combats between two philosophers or politicians.</li> <li data-xf-list-type="ul">To start a debate, initiative is rolled, a 1d20 + INT, WIS or CHA modifier (player’s choice).</li> <li data-xf-list-type="ul">Each participant has a Social Attack, a Social Armor Class, and Social Hit Points.</li> <li data-xf-list-type="ul">Social Attacks are roleplayed and then a check is made by rolling INT (Rhetoric) against their opponent’s Social AC.</li> <li data-xf-list-type="ul">A person’s Social Armor Class is equal to 10 + WIS (Insight) modifier.</li> <li data-xf-list-type="ul">A person has a number of Social Hit Points equal to their CHA (Presence) modifier.</li> <li data-xf-list-type="ul">A successful argument (social attack beats the target’s social AC) causes one point of social hit point damage.</li> <li data-xf-list-type="ul">When a participant in an argument loses all social hit points they have been defeated in the argument.</li> </ul></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8563543, member: 7006"] I created a small and relatively minor set of game rules for my Theros campaign regarding philosophical Debate. They pretty much follow the conventions of standard D&D combat (and take into account some of the changes in the Skill list I made for this campaign.) I have yet to actually playtest or use these rules (the group will probably be in a situation where they need to make argument soon) so I have no idea if they ultimately will be useful... but like combat and Skill Challenges, having a gameside ruleset for the players might help them and me aim for a goal and know if/when it gets reached when conversing in character. [B]Debate[/B] [LIST] [*]Debates are social combats between two philosophers or politicians. [*]To start a debate, initiative is rolled, a 1d20 + INT, WIS or CHA modifier (player’s choice). [*]Each participant has a Social Attack, a Social Armor Class, and Social Hit Points. [*]Social Attacks are roleplayed and then a check is made by rolling INT (Rhetoric) against their opponent’s Social AC. [*]A person’s Social Armor Class is equal to 10 + WIS (Insight) modifier. [*]A person has a number of Social Hit Points equal to their CHA (Presence) modifier. [*]A successful argument (social attack beats the target’s social AC) causes one point of social hit point damage. [*]When a participant in an argument loses all social hit points they have been defeated in the argument. [/LIST] [/QUOTE]
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