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<blockquote data-quote="Voadam" data-source="post: 8590782" data-attributes="member: 2209"><p>I like modular downtime expansions that are easy to implement.</p><p></p><p>I am happy running most things first person roleplaying with little or no mechanics and making judgment calls based on character concepts and history when doing a lot of second person stuff but sometimes it is nice to have a little structure for "I want to spend a week spreading rumors about the Red Countess to drive public opinion against her."</p><p></p><p>Xanathar's has a few subsystems.</p><p></p><p>AiME had some neat wilderness travelling subsystems that could be a decent basis for some downtime activities (different roles that PCs can take with associated skill checks and a chart that might call for checks from different role characters or might not, with various effects based on successes and failures from a chart for each).</p><p></p><p>Paizo did a bunch of such expansions in a bunch of their Pathfinder adventure paths from reputation building in a town when dealing with an escalating ghost curse situation to running or participating in a revolution.</p><p></p><p>A bunch of d20 systems developed systems and a bunch of non-D&D type systems have similar stuff to varying degrees.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8590782, member: 2209"] I like modular downtime expansions that are easy to implement. I am happy running most things first person roleplaying with little or no mechanics and making judgment calls based on character concepts and history when doing a lot of second person stuff but sometimes it is nice to have a little structure for "I want to spend a week spreading rumors about the Red Countess to drive public opinion against her." Xanathar's has a few subsystems. AiME had some neat wilderness travelling subsystems that could be a decent basis for some downtime activities (different roles that PCs can take with associated skill checks and a chart that might call for checks from different role characters or might not, with various effects based on successes and failures from a chart for each). Paizo did a bunch of such expansions in a bunch of their Pathfinder adventure paths from reputation building in a town when dealing with an escalating ghost curse situation to running or participating in a revolution. A bunch of d20 systems developed systems and a bunch of non-D&D type systems have similar stuff to varying degrees. [/QUOTE]
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