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<blockquote data-quote="Phlebas" data-source="post: 3922095" data-attributes="member: 23810"><p>In the game i'm DM'ing the party started pretty near the bottom of the social tree (if you want to be a noble and get lots of benefits i house rule it costs a feat - you can buy it at any time or you can role play yourself into the equivalent position)</p><p></p><p>over time (11 levels to be precise) the majority of the group have achieved a certain amount of fame / notoriety. those with leadership are now recognised in positions of authority, even those without have circles where they are recognised and they are 'known'</p><p></p><p>this is because they've been adventuring in and around the same city (the hometown for over half the group) including a long run in the 'hoops' contest (cross between peyote and murderball) which got them a lot of publicity. they've also done jobs and interacted with a lot of the movers and shakers in the city</p><p></p><p>only a couple have shown interest in more political roles, eg one of them is becoming a 'respected' crime lord, while another has founded a temple on the outskirts of the city next to a abandoned quarter. However as DM i have to resist the urge to use their choices too much as plot hooks as i want to encourage people to get involved rather than penalise them - so the majority of the time they get the clues from their organisation rather than problems with followers or blackmail etc (it'll come in time but it shouldn't be a staple)</p><p></p><p>In short theres a natural increase in social standing by being rich and famous that you get with levels - the rest of it is down to RP'ing desire, leadership & successful adventures</p><p></p><p>NB - the city they're in is run by the sages council, which is unusual as normally the city lord is a hereditary position. It kind of makes sense that there's more social mobility in these circumstance than in other cities</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3922095, member: 23810"] In the game i'm DM'ing the party started pretty near the bottom of the social tree (if you want to be a noble and get lots of benefits i house rule it costs a feat - you can buy it at any time or you can role play yourself into the equivalent position) over time (11 levels to be precise) the majority of the group have achieved a certain amount of fame / notoriety. those with leadership are now recognised in positions of authority, even those without have circles where they are recognised and they are 'known' this is because they've been adventuring in and around the same city (the hometown for over half the group) including a long run in the 'hoops' contest (cross between peyote and murderball) which got them a lot of publicity. they've also done jobs and interacted with a lot of the movers and shakers in the city only a couple have shown interest in more political roles, eg one of them is becoming a 'respected' crime lord, while another has founded a temple on the outskirts of the city next to a abandoned quarter. However as DM i have to resist the urge to use their choices too much as plot hooks as i want to encourage people to get involved rather than penalise them - so the majority of the time they get the clues from their organisation rather than problems with followers or blackmail etc (it'll come in time but it shouldn't be a staple) In short theres a natural increase in social standing by being rich and famous that you get with levels - the rest of it is down to RP'ing desire, leadership & successful adventures NB - the city they're in is run by the sages council, which is unusual as normally the city lord is a hereditary position. It kind of makes sense that there's more social mobility in these circumstance than in other cities [/QUOTE]
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