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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="payn" data-source="post: 9287360" data-attributes="member: 90374"><p>Traditionally, social mechanics have been sparse compared to the nuanced and tactical combat pillar. So, I think folks tend to lean on what they are experienced with which is a more open to interpretation rulings over rules style. I also think there can be a little desire to avoid "the answer is on my character sheet" style of play. Folks want imaginative and sky is the limit role play in the social pillar.</p><p></p><p> My approach is a little more like "the answer is within my character's toolset". So, the character sheet is still very important to play. For example, my Traveller might not have any social standing to inform them on approaching a noble. They might not have any carouse skill to rub elbows with the affluent either. Though, they might have admin or law and can find a trusted advisor for a noble and work that angle. This is the process to approach role playing the game in a series of events to achieve a goal. Many folks might not work this way as they will see a low social score and lack of carouse skill as their PC simply cannot do anything at all in the situation. Or worse, IMO, they have no single roll to resolve the situation as opposed to thinking of a series of steps to achieve the goal. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 9287360, member: 90374"] Traditionally, social mechanics have been sparse compared to the nuanced and tactical combat pillar. So, I think folks tend to lean on what they are experienced with which is a more open to interpretation rulings over rules style. I also think there can be a little desire to avoid "the answer is on my character sheet" style of play. Folks want imaginative and sky is the limit role play in the social pillar. My approach is a little more like "the answer is within my character's toolset". So, the character sheet is still very important to play. For example, my Traveller might not have any social standing to inform them on approaching a noble. They might not have any carouse skill to rub elbows with the affluent either. Though, they might have admin or law and can find a trusted advisor for a noble and work that angle. This is the process to approach role playing the game in a series of events to achieve a goal. Many folks might not work this way as they will see a low social score and lack of carouse skill as their PC simply cannot do anything at all in the situation. Or worse, IMO, they have no single roll to resolve the situation as opposed to thinking of a series of steps to achieve the goal. YMMV. [/QUOTE]
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