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General Tabletop Discussion
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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Oofta" data-source="post: 9287399" data-attributes="member: 6801845"><p>I don't really use social combat, and don't want to reduce that aspect of the game to a scorecard. I use a mix of RP and die rolls for social situations along with keeping notes on interactions with the different factions and NPCs, although the latter is not anything strict or official.</p><p></p><p>When it comes to RP I pay attention to <em>what </em>the player is saying, not <em>how</em> and also take into consideration any other factors when I (secretly) set a target DC. What I want to avoid is gamifying the social aspects of the game. What you do and say matters and can make a significant difference but it's going to be pretty hidden from the players. I guess I just don't want people tracking reputation points or similar like they track HP. We pretty much have to have use HP given how D&D works but your status, and just as important what you perceive as your status, with others is something that should be revealed in game.</p><p></p><p>So a lot of factors go into my setting a target DC and there can be multiple checks back and forth. But how a person built their PC and what they invested in absolutely matters. On the other hand, I also try to give people that don't have charisma-based PCs a chance to shine, so it's a balancing act.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9287399, member: 6801845"] I don't really use social combat, and don't want to reduce that aspect of the game to a scorecard. I use a mix of RP and die rolls for social situations along with keeping notes on interactions with the different factions and NPCs, although the latter is not anything strict or official. When it comes to RP I pay attention to [I]what [/I]the player is saying, not [I]how[/I] and also take into consideration any other factors when I (secretly) set a target DC. What I want to avoid is gamifying the social aspects of the game. What you do and say matters and can make a significant difference but it's going to be pretty hidden from the players. I guess I just don't want people tracking reputation points or similar like they track HP. We pretty much have to have use HP given how D&D works but your status, and just as important what you perceive as your status, with others is something that should be revealed in game. So a lot of factors go into my setting a target DC and there can be multiple checks back and forth. But how a person built their PC and what they invested in absolutely matters. On the other hand, I also try to give people that don't have charisma-based PCs a chance to shine, so it's a balancing act. [/QUOTE]
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