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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="SteveC" data-source="post: 9287514" data-attributes="member: 9053"><p>I've written about this before, but it is a really interesting topic. I sort of do both.</p><p></p><p>I think that mechanics are very important for social situations because if you have social skills, and yet you don't use them, why didn't you invest somewhere else? And similarly, if you have a low charisma and no social skills, yet roleplay as super-smooth, aren't you stepping on the toes of the player who did invest on those things? And, and this is very important, if you're not a social person (a very common person to play RPGs) are you just locked out of being persuasive?</p><p></p><p>What I do is look at what the PC is saying and then look at if that approach creates and possible objections on the NPC's part. If there's no reason not to do something, the action just happens, like it would when there's no consequences for any other sort of action.</p><p></p><p>And then I roll. I take the PC's method into account and might give a bonus or penalty, but we roll. And that's it. The problem comes in when you get a very swingy roll of course, but I leave those cases as "requires an additional check/different approach."</p></blockquote><p></p>
[QUOTE="SteveC, post: 9287514, member: 9053"] I've written about this before, but it is a really interesting topic. I sort of do both. I think that mechanics are very important for social situations because if you have social skills, and yet you don't use them, why didn't you invest somewhere else? And similarly, if you have a low charisma and no social skills, yet roleplay as super-smooth, aren't you stepping on the toes of the player who did invest on those things? And, and this is very important, if you're not a social person (a very common person to play RPGs) are you just locked out of being persuasive? What I do is look at what the PC is saying and then look at if that approach creates and possible objections on the NPC's part. If there's no reason not to do something, the action just happens, like it would when there's no consequences for any other sort of action. And then I roll. I take the PC's method into account and might give a bonus or penalty, but we roll. And that's it. The problem comes in when you get a very swingy roll of course, but I leave those cases as "requires an additional check/different approach." [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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