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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="DEFCON 1" data-source="post: 9287539" data-attributes="member: 7006"><p>For me personally... I see social interaction the same way I see puzzles in D&D. While they are there to ostensibly challenge "the characters"... they really are used to challenge <em>the players</em>. We put a puzzle into the game for the players to solve, and if we do, we do not usually let them bypass solving the puzzle by just rolling a few dice. Now of course a DM certainly CAN do that, and if that's how they want to play the game, that's cool! But for me, that bypasses the entire point of putting a puzzle into the game in the first place.</p><p></p><p>I see social interaction the same way. Roleplaying is a communicative medium, so challenging the players to communicate effectively (so that they don't have to rely on dice rolls) is pretty much the point of the game. If the party (as their characters) can effectively communicate intention and make cogent arguments to the satisfaction of the NPC I am playing... that's more meaningful and more interesting than a die roll. Does it mean at least one person at the table has to speak adequately? Sure. But as I run games amongst friends, I cull my playerbase to include those people who actually want to communicate verbally. And I do that specifically because that's the kind of game I want to run and play. Those that don't want to play in this manner? No harm, no foul... they just go look for other DMs that are more their speed.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9287539, member: 7006"] For me personally... I see social interaction the same way I see puzzles in D&D. While they are there to ostensibly challenge "the characters"... they really are used to challenge [I]the players[/I]. We put a puzzle into the game for the players to solve, and if we do, we do not usually let them bypass solving the puzzle by just rolling a few dice. Now of course a DM certainly CAN do that, and if that's how they want to play the game, that's cool! But for me, that bypasses the entire point of putting a puzzle into the game in the first place. I see social interaction the same way. Roleplaying is a communicative medium, so challenging the players to communicate effectively (so that they don't have to rely on dice rolls) is pretty much the point of the game. If the party (as their characters) can effectively communicate intention and make cogent arguments to the satisfaction of the NPC I am playing... that's more meaningful and more interesting than a die roll. Does it mean at least one person at the table has to speak adequately? Sure. But as I run games amongst friends, I cull my playerbase to include those people who actually want to communicate verbally. And I do that specifically because that's the kind of game I want to run and play. Those that don't want to play in this manner? No harm, no foul... they just go look for other DMs that are more their speed. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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