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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="overgeeked" data-source="post: 9287614" data-attributes="member: 86653"><p>I'm sort of in the middle on this one. I can honestly see both sides of the argument. Without mechanical support for social situations, shy players won't be able to engage with social aspects of the game. But, with mechanical support for social situations, shy players won't be pushed to try being sociable at the gaming table where it's ostensibly a safe space and try things out. </p><p></p><p>There's a lot of overlap with social and mental stuff in RPGs. The player should limit their RP to the character's stats and if they don't they're effectively cheating because they're relying on their own wits and charisma as a player to carry the character through while using mental and social abilities as dump stats. </p><p></p><p>If the character is limited to their physical stats, why shouldn't they also be limited to their mental and social stats? But a lot of people get really bent out of shape if you suggest things like having a player roll an INT or WIS check to see if the character would think of something. </p><p></p><p>If the player can rely on their own mental and social skills, the character sheet should not include mental and social skills. If the sheet does include mental and social skills, the player shouldn't be allowed to rely on their own mental and social skills. It's a having your cake and eating it too situation. </p><p></p><p>Either the character is limited by their stats in all areas or they're not limited by their stats in any area. Pick one.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9287614, member: 86653"] I'm sort of in the middle on this one. I can honestly see both sides of the argument. Without mechanical support for social situations, shy players won't be able to engage with social aspects of the game. But, with mechanical support for social situations, shy players won't be pushed to try being sociable at the gaming table where it's ostensibly a safe space and try things out. There's a lot of overlap with social and mental stuff in RPGs. The player should limit their RP to the character's stats and if they don't they're effectively cheating because they're relying on their own wits and charisma as a player to carry the character through while using mental and social abilities as dump stats. If the character is limited to their physical stats, why shouldn't they also be limited to their mental and social stats? But a lot of people get really bent out of shape if you suggest things like having a player roll an INT or WIS check to see if the character would think of something. If the player can rely on their own mental and social skills, the character sheet should not include mental and social skills. If the sheet does include mental and social skills, the player shouldn't be allowed to rely on their own mental and social skills. It's a having your cake and eating it too situation. Either the character is limited by their stats in all areas or they're not limited by their stats in any area. Pick one. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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