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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="DEFCON 1" data-source="post: 9287894" data-attributes="member: 7006"><p>At the broad top-down level I agree with you. It would be preferable to think that our players would roleplay the stats they have selected for their characters, and that if they "dumped" a mental stat that they would play into that fact as they play their character (since quite frankly, I think roleplaying into bad stats can be a lot of fun). And I agree with it to the point that on the rare times I get to play, I purposefully choose classes that work on high INT or I raise my INT stat even if it isn't "beneficial" per se for that class to do so... all so that I can be okay with playing to the best of my ability while still maintaining a truth in the fiction. So for instance my paladin in the Pathfinder game I've been playing in actually has a lower CON than one would ordinarily think a warrior class would have, just so that I could put a few more points into INT because I wanted to RP him as a halfway-intelligent fellow.</p><p></p><p>But that being said... as a DM I don't really care if the players at the table really bother playing to their mental stats or they don't. One, because I'm not really bothered by "dump stats" that players take... and two, the difference between a stat that has been dumped and one that is completely normal or adequate is like just 3 modifier points. And when it's the die roll that will swing numbers between 1-20 points... those 3 points of the ability modifier don't have nearly the same effect in comparison to warrant me getting bent out of shape over it.</p><p></p><p>So if players take an 8 in INT because they need to save their points for DEX, CON, and WIS to play what they feel is an "effective" character... I'm not going to police them when all the players at the table start trying to formulate plans and they chime in. It's not worth it to me to get that far into the weeds over it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9287894, member: 7006"] At the broad top-down level I agree with you. It would be preferable to think that our players would roleplay the stats they have selected for their characters, and that if they "dumped" a mental stat that they would play into that fact as they play their character (since quite frankly, I think roleplaying into bad stats can be a lot of fun). And I agree with it to the point that on the rare times I get to play, I purposefully choose classes that work on high INT or I raise my INT stat even if it isn't "beneficial" per se for that class to do so... all so that I can be okay with playing to the best of my ability while still maintaining a truth in the fiction. So for instance my paladin in the Pathfinder game I've been playing in actually has a lower CON than one would ordinarily think a warrior class would have, just so that I could put a few more points into INT because I wanted to RP him as a halfway-intelligent fellow. But that being said... as a DM I don't really care if the players at the table really bother playing to their mental stats or they don't. One, because I'm not really bothered by "dump stats" that players take... and two, the difference between a stat that has been dumped and one that is completely normal or adequate is like just 3 modifier points. And when it's the die roll that will swing numbers between 1-20 points... those 3 points of the ability modifier don't have nearly the same effect in comparison to warrant me getting bent out of shape over it. So if players take an 8 in INT because they need to save their points for DEX, CON, and WIS to play what they feel is an "effective" character... I'm not going to police them when all the players at the table start trying to formulate plans and they chime in. It's not worth it to me to get that far into the weeds over it. [/QUOTE]
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