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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Voadam" data-source="post: 9288427" data-attributes="member: 2209"><p>1e AD&D DMG page 68 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> :</p><p></p><p>Special “To Hit” Bonuses:</p><p>The following general rules will be of assistance when you must adjudicate melee combat or missile fire:</p><p>Opponent encumbered, held by one leg, off balance, etc. +2</p><p>Opponent stunned, held by both legs, slowed, partially bound, etc. +4</p><p>Opponent magically asleep, held, paralyzed, or totally immobile Automatic</p><p>(Cf. MELEE, Magically Sleeping or Held Opponents.)</p><p>Apply bonuses to the chance of the opponent being struck. The opponent will gain no dexterity bonus, of course. In totally immobilized and powerless situations, <strong>the opponent can be fully trussed, slain, or whatever in 1 round</strong>, so no bonus need be given.</p><p></p><p>Page 70:</p><p></p><p>Magically Sleeping or Held Opponents: If a general melee is in progress, and the attacker is subject to enemy actions, then these opponents are automatically struck by any attack to which they would normally be subject, and the maximum damage possible according to the weapon type is inflicted each time such an opponent is so attacked. The number of attacks or attack routines possible against such an opponent is twice the number normally allowed in a round. <strong>Otherwise, such opponents may be automatically slain</strong>, or bound as appropriate to materials at hand and size, at a rate of one per round. Note that this does not include normally sleeping opponents (see ASSASSINS’ TABLE FOR ASSASSINATIONS).</p></blockquote><p></p>
[QUOTE="Voadam, post: 9288427, member: 2209"] 1e AD&D DMG page 68 :) : Special “To Hit” Bonuses: The following general rules will be of assistance when you must adjudicate melee combat or missile fire: Opponent encumbered, held by one leg, off balance, etc. +2 Opponent stunned, held by both legs, slowed, partially bound, etc. +4 Opponent magically asleep, held, paralyzed, or totally immobile Automatic (Cf. MELEE, Magically Sleeping or Held Opponents.) Apply bonuses to the chance of the opponent being struck. The opponent will gain no dexterity bonus, of course. In totally immobilized and powerless situations, [B]the opponent can be fully trussed, slain, or whatever in 1 round[/B], so no bonus need be given. Page 70: Magically Sleeping or Held Opponents: If a general melee is in progress, and the attacker is subject to enemy actions, then these opponents are automatically struck by any attack to which they would normally be subject, and the maximum damage possible according to the weapon type is inflicted each time such an opponent is so attacked. The number of attacks or attack routines possible against such an opponent is twice the number normally allowed in a round. [B]Otherwise, such opponents may be automatically slain[/B], or bound as appropriate to materials at hand and size, at a rate of one per round. Note that this does not include normally sleeping opponents (see ASSASSINS’ TABLE FOR ASSASSINATIONS). [/QUOTE]
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