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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Umbran" data-source="post: 9288634" data-attributes="member: 177"><p>Something in-between. Specifically, In the end, you're going to have to use the mechanic, but any roleplaying done before the roll can and will be used to determine modifiers on the roll.</p><p></p><p>I am also pretty permissive in allowing substitutions on the stat that's used on the roll. While Charisma will always work, if you are in that courtroom and present a case based in evidence and logic, I will likely allow you to make that Persuasion check with Intelligence as the underlying stat, and so on.</p><p></p><p></p><p></p><p>I have become less and less a fan of "Face" as a role. It acts as a strong disincentive for others to engage in large parts of the game. Unless the players actually <em>prefer</em> to not engage, I'd prefer there not be a single "face". </p><p></p><p>I'm playing in a game right now in which we have no single face character. I've got a wizard with a decent charisma, but he's only proficient in Deception. He's a great liar, but if you ask him to convince someone with the truth? Not so hot.</p><p></p><p></p><p></p><p></p><p></p><p>In some Fate variants, a character has Physical, Mental, and Social stress tracks, and rules for social combat are entirely analogous to those of physical combat. You can, in effect, be "killed" in a social arena - the public's perception of a character, and their social status, so damaged that they are no longer viable in play.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9288634, member: 177"] Something in-between. Specifically, In the end, you're going to have to use the mechanic, but any roleplaying done before the roll can and will be used to determine modifiers on the roll. I am also pretty permissive in allowing substitutions on the stat that's used on the roll. While Charisma will always work, if you are in that courtroom and present a case based in evidence and logic, I will likely allow you to make that Persuasion check with Intelligence as the underlying stat, and so on. I have become less and less a fan of "Face" as a role. It acts as a strong disincentive for others to engage in large parts of the game. Unless the players actually [I]prefer[/I] to not engage, I'd prefer there not be a single "face". I'm playing in a game right now in which we have no single face character. I've got a wizard with a decent charisma, but he's only proficient in Deception. He's a great liar, but if you ask him to convince someone with the truth? Not so hot. In some Fate variants, a character has Physical, Mental, and Social stress tracks, and rules for social combat are entirely analogous to those of physical combat. You can, in effect, be "killed" in a social arena - the public's perception of a character, and their social status, so damaged that they are no longer viable in play. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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