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Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="DEFCON 1" data-source="post: 9288758" data-attributes="member: 7006"><p>This is precisely the same feeling I have with whenever some people make the same type of argument that Fighters need "more non-combat stuff to do" or that spellcasters "are the only ones who get to do cool stuff".  This idea that just because certain characters at the table have the mechanics written down on their sheet (and thus will be the ones who end up using said mechanics)... everyone else doesn't or can't contribute to the game.  Which to me is ridiculous.</p><p></p><p>When the table discusses how to proceed in an adventure... the players of the Fighters, Barbarian and so on will contribute just as much to the conversation as anyone for how they proceed and could easily contribute MORE if they just happen to come up with cool ideas.  But somehow if one of the other <em>characters</em> is the one to roll the d20 for the idea because the table has all agreed that character has the best modifier and shot of succeeding... then that means the Fighter and Barbarian are left out in the cold?  Really?  Or by the same token when ALL the player are discussing what to do and one of them suggests using the magic that one of the characters has access to-- somehow that doesn't "count" for that player and thus that player's martial character is this poor soul who doesn't get to "do anything" in the game because the spellcasters "do everything" by actually casting the spell that was recommended.</p><p></p><p>Now sure... maybe some people are just so mechanics and dice-roll happy that if their character <em>specifically</em> doesn't get to roll the die or use the mechanic then their time at the table has been a complete and utter waste (even if they contributed wholeheartedly to the ideas or planning that resulted in the USE of those mechanics)... but I believe that's an attitude that the game design does not need to apologize to and make up to them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9288758, member: 7006"] This is precisely the same feeling I have with whenever some people make the same type of argument that Fighters need "more non-combat stuff to do" or that spellcasters "are the only ones who get to do cool stuff". This idea that just because certain characters at the table have the mechanics written down on their sheet (and thus will be the ones who end up using said mechanics)... everyone else doesn't or can't contribute to the game. Which to me is ridiculous. When the table discusses how to proceed in an adventure... the players of the Fighters, Barbarian and so on will contribute just as much to the conversation as anyone for how they proceed and could easily contribute MORE if they just happen to come up with cool ideas. But somehow if one of the other [I]characters[/I] is the one to roll the d20 for the idea because the table has all agreed that character has the best modifier and shot of succeeding... then that means the Fighter and Barbarian are left out in the cold? Really? Or by the same token when ALL the player are discussing what to do and one of them suggests using the magic that one of the characters has access to-- somehow that doesn't "count" for that player and thus that player's martial character is this poor soul who doesn't get to "do anything" in the game because the spellcasters "do everything" by actually casting the spell that was recommended. Now sure... maybe some people are just so mechanics and dice-roll happy that if their character [I]specifically[/I] doesn't get to roll the die or use the mechanic then their time at the table has been a complete and utter waste (even if they contributed wholeheartedly to the ideas or planning that resulted in the USE of those mechanics)... but I believe that's an attitude that the game design does not need to apologize to and make up to them. [/QUOTE]
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