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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="CreamCloud0" data-source="post: 9288891" data-attributes="member: 7034710"><p>definitely, though i'd say just as important as having every player have a chance to contribute is <em>everyone having their own way to meaningfully [edit: mechanically] contribute,</em> in combat your rogue has sneak attack! your wizard has fireball! your druid has wildshape! your paladin has smite! ect..., then you walk up to a social encounter and the bard has charm person, bardic inspiration and persuasion expertise! the warlock has mask of many faces, ...the cleric has guidance spam? the barbarian and the fighter have, uh, base intimidation...in a stat they have little other incentive to invest in...</p><p></p><p>the designers make sure that every base class has their box checked for their own way to perform to combat, everyone is a fairly equal contributor there, but step outside of the battlefield and things start getting spotty quickly with gaps in their capabilities opening up, sometimes quite large gaps.</p><p></p><p>edit: and i'll clarify that i mean <em>base class</em> social contribution mechanical option here, sure the battlemaster has that one maneuvre that lets them add a BM die to a social roll or you could pick fey wanderer ranger, but that means if you want to play a socially competent X or a Y you HAVE to play those specific subclasses, you might even have to compromise the path to accurately playing the entire rest of your character concept just so you have a reasonable option to be socially adept</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9288891, member: 7034710"] definitely, though i'd say just as important as having every player have a chance to contribute is [I]everyone having their own way to meaningfully [edit: mechanically] contribute,[/I] in combat your rogue has sneak attack! your wizard has fireball! your druid has wildshape! your paladin has smite! ect..., then you walk up to a social encounter and the bard has charm person, bardic inspiration and persuasion expertise! the warlock has mask of many faces, ...the cleric has guidance spam? the barbarian and the fighter have, uh, base intimidation...in a stat they have little other incentive to invest in... the designers make sure that every base class has their box checked for their own way to perform to combat, everyone is a fairly equal contributor there, but step outside of the battlefield and things start getting spotty quickly with gaps in their capabilities opening up, sometimes quite large gaps. edit: and i'll clarify that i mean [I]base class[/I] social contribution mechanical option here, sure the battlemaster has that one maneuvre that lets them add a BM die to a social roll or you could pick fey wanderer ranger, but that means if you want to play a socially competent X or a Y you HAVE to play those specific subclasses, you might even have to compromise the path to accurately playing the entire rest of your character concept just so you have a reasonable option to be socially adept [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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